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The playtest for Project T, the Dead by Daylight PvE side-spin, was cancelled because the results were 'unsatisfactory'

Project T ended before we could even see what Dead by Daylight PvE Multiplayer would be like. Behaviour Interactive announced a few days ago that the project will be terminated due to some poor playtest feedback.

Behaviour Interactive tweeted: "Following our playtest in July we conducted a thorough risk assessment both from a commercial and product perspective." "While some players expressed their appreciation for the game they played, unfortunately the results of this deep analysis were unsatisfactory."

Behaviour Interactive created a platform for fans to share their opinions and information about Project T when it first announced the game. The Insider Program was the way Behaviour Interactive collected feedback from Project T players. It was also the place where players voiced their concerns about the project, which led to its termination. No specific issues were mentioned by players, but there were a few.

Some fans aren't too upset that Project T is ending so quickly. "Not really surprised. It looked very generic and there wasn't anything they talked about in the teasers that was fun or stand-out when they were clearly put out to gauge interests," one player says.

When I first saw the concept video for Project T a few month ago, I liked it. Although there was no indication of the game's look beyond sketches and concept art, a PvE horror game with a constantly changing map sounded cool.

The Backwater would have enemies that resembled those infected from Left 4 Dead 2. It would also have beautiful and sinister settings like dark pine forests and ritualistic sacrificial holes, as well as lonely abandoned houses and desolate, abandoned houses. It seemed to be the perfect setting for horror games.

If the feedback from the Insider Program is bad enough to cancel this project, I have no doubts that it's for the best. Concord's demise shows what happens when studios ignore player feedback and force a game to exist.

The multiplayer horror genre has also been saturated with many fantastic games such as Lethal Company, The Outlast Trials and Phasmophobia. If Project T had been anything less than sensational it would not have sold well, and therefore, be a bit of black hole in Behaviour Interactive’s wallet.

Interesting news

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