No Man's Sky developer reflects on new Very Positive rating and promises that it is just the beginning: "We aren't close to being done yet"
No Man's Sky reached a very positive Steam rating earlier this week. Even though it took eight years to reach this milestone and a lot of effort, the developers don't plan to stop development anytime soon.
Martin Griffiths, engineer programmer at Hello Games, says: "Our tiny team has worked hard and then some more. Although'very positive" might be only a few words, that means a lot, especially because we aren't close to being done yet." "Thank you to those who have continued to support us and to those who have believed in us."
Griffiths says that despite the negative public reception to No Man's Sky, it wasn't as difficult as you might think. This is largely due to his upbringing.
Griffiths says, "Growing in a small town in South Wales I was fortunate to have amazing parents that taught me resilience, and to try again and again if one initially fails." "Shortly following the release of No Man's Sky I met Sean [Murray] in a Guildford pub. Everything he said at that lunch echoed everything I was taught as a kid. I'm grateful for that synchronicity."
No Man's Sky was initially hindered by the unrestricted expectation surrounding it, but it soon became clear that the developers would go the extra mile in order to fix all the problems. No Man's Sky won the Ongoing Game Award at The Game Awards in 2017 and was nominated for Best Community Support in 2023. Baldur's gate 3 won the category.
Over the years, No Man's Sky has introduced multiplayer, given players countless quests, and added fishing to the gameplay. All the work done over the past eight years was either to deliver on promises made before the launch of the game or to show players what is possible. Since all the hard work paid off, I am impressed that the developers still have a lot to do.
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