Bloober Team is aware that fans are not trusting it with the Silent Hill 2 remake. So it asks for the next best thing: "Give us a shot."
Bloober team is not for everyone. Some people really like what they do, while others don't. When Konami announced that Bloober would be making the Silent Hill 2 remake, the reaction wasn't universally positive. Bloober Team CEO Piotr Babieno admitted the apprehension in a new Rolling Stone interview. He said that the studio had come a long ways over the years, but expressed hope that the fans would "give us a shot" to show what it could do.
Konami's recent track record with Silent Hill 2 has led to some concerns. The Twitch Plays style episodic series Silent Hill Ascension was, according to Harvey Randall, "a complete catastrophe". It was so poorly written that some viewers thought it had been scripted by AI.
Bloober team itself is, as mentioned, notoriously uneven. In 2016, we gave Layers of Fear 64% and Layers of Fear 2 57%. But the 2023 remake received an overwhelmingly positive 90%. The Medium, released in 2021, scored an even higher 92%. But what about 2019's Blair Witch? 58%. The studio's recent work is definitely more solid than earlier stuff but it's not a smooth upwards trend.
Silent Hill 2's remake is still a mystery to both Bloober Team and Konami, which makes it even more worrying. Bloober Team asked for "a little more patience" from its fans in 2023. They said that "once Konami as the publisher of the game shares more information, the wait will be worth it."
Babieno, who had previously defended Konami’s approach to the Silent Hill franchise, had urged fans to give them time to work on Silent Hill 2 "because they know what they are doing."
Silent Hill fans who have suffered for years better hope so. Babieno said Bloober Team’s take on Silent Hill 2 wasn't necessarily a traditional version, but rather a "romantic view of the game that was released more than 20-years ago," adding that it's been "a challenging journey balancing preservation with innovation." The project also appears to have been heavily collaborated with Konami, resulting in "a great balance between what we and our partners had in mind."
Babieno said, "It was a long process, with many creative discussions and hardwork, but we're very happy with the results."
He knows that nostalgia can be a powerful drug, and that it can raise expectations that are unreasonably high. This is especially true when it comes games as influential and impactful as Silent Hill 2.
Babieno said, "I dream that gamers will trust us. But I realize that trust can only be earned through actions and not words." "So, that's why our policy is to not comment [on the details of the game] or raise hopes. We want to show off our ambitions in our work. So we can't request anything more than 'Give Us a Chance'."
It's a reasonable request, and it's all anyone can ask for. The Silent Hill 2 remake, which, for the record is officially called Silent Hill 2 and not "remake", which I suppose is okay since the original Silent Hill 2 can no longer be purchased, is set to launch on Oct. 8.
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