Atlyss may be a horny RPG that lets you play the sexiest furry on the internet, but it's the nostalgia of old-school MMOs and the fun action that keeps me playing.
Dear reader, I would like to encourage you to read this spotlight with an opened mind. I've had a long history of advocating for the horndog or the underdog on this website. I do this, because I find it more amusing to try to empathise with an abyss rather than to point at it and laugh. It's easy to make fun of something, but it's always more interesting to try to understand what you find strange. This is why I approached Atlyss cautiously, a pseudo MMO developed by Kiseff.
Before I can talk about the mechanics of the game, I have to address the anthropomorphic beast in the room. This is a game that has visuals that are designed to appeal primarily to horny fetuses. It's not a judgement, just a fact. In this game you can stack avatars so thick that they wobble 90% of the time. When activated, the butt slider displays a custom animated for each of five races in the game, where they spin coquettishly and show you their genitalia. This is, like, technically useful. I suppose.
This salaciousness on the surface isn't deceptive per se, but is more of a result of an artstyle which is otherwise very charming. The game's opening notice states that it contains "nothing explicitly" but also mentions some suggestive designs. This is true. There are also three options that let you take smaller doses. You can limit the size of the avatar, disable jiggle-physics, and banish any transparent clothing on client side.
It's not sexy when it comes to the dungeons and enemies. The slime queen, magic goat carbuncles and other enemies aren't as impressive as what players can do. As I slid from room to room during my seven-hour solo game of this early access version, I fell into a state of blissful ignorance. The animations, dungeons, and enemies are all well-designed. The music is simple but has enough character for you to enjoy. I had completely forgotten that this game appeals to a specific audience.
This illusion was quickly shattered after I went to the subreddit of the game to see if anyone was working on any builds and was smacked in the face with straight-up sex, like a bad baseball bat in the shape of a dragon wielded the world's specific crime syndicate. The coolest and funniest thing about this game is that it's really fun, regardless of whether you have a fursona.
This furry can schmoove
Atlyss is a game that shows great promise. It's in early access but has 8 hours of gameplay for a single player (which is reasonable for the current price) and what's available is really endearing. It's a lot like old-school MMOs in terms of structure. You can level up by completing quests, many of which you can repeat for XP. There are two dungeons with three variations each to make them easier to repeat.
There are three classes in the game: Mystic (also known as Mystic), Fighter (also known as Bandit), and Bandit. Once you select a class, it's locked in. However, you can customize your general abilities (learned from spell scrolls) as well as your weapon type and stat distribution. You can enchant any weapon type to scale with the stat you choose by burning a stone. My little mouse fighter, for example, has a bow that I enchanted so it scales with strength. Respeccing can be done for a low price, so you can experiment.
Combat is easy to learn, but challenging to master. Atlyss is a great place to move around and fight. Everything is responsive and tight. You can cancel most animations with a dash, which has a 1-second cooldown. You'll be able to choose between a strong and basic attack, depending on the weapon type you have. You can also equip two weapons and five abilities. You can also parry with a blocked timed attack. Here's an example of what it looks like on a higher level:
Is there anything revolutionary about it? It's not revolutionary, but it does a great job of replicating the vibe. It's a pleasant grind that brings back memories of games like Maplestory. However, there are no attempts to steal your wallet to gain bragging rights. Atlyss is aimed at a core audience that I am not part of, but it also stands up for us normal people.
Its appeal is based on the fact that its salaciousness can be chosen, and not forced. If you like that sort of thing you can wobble around ruins and go ga-ga over your goat girl's genitals to your heart's desire. If you're not, you can just... vibe. Character designs allow for a lot of smut. But if you don't use all your sliders to the max, you can still make some cute little characters.
I recommend this game to you, without irony and with all my heart, if you enjoy RPGs. It's currently $10 (PS8.50), which is more than enough to justify the 7 hours of playtime I put in. I may even grind a little more to try out some of the other classes. I'm genuinely and thoroughly charmed, and I'm looking forward to what else its single developer has to offer. I might turn off the jiggle effects if I get brave enough to play multiplayer, but that's it.
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