Fallout 76’s playable ghoul can 'rip the head off a deathclaw,' among other ungodly benefits, according to Fallout Day Broadcast.
Fallout 76 will soon feature the ability to play as a ghoul for the first time in a Fallout title. I've been anticipating this feature ever since it was announced during an Xbox showcase. More information was revealed along with the Skyline Valley update, but now, following the Fallout Day broadcast we know more about what it will be like to play as a Ghoul.
Bill LaCoste, the lead producer, says, "You won't have to worry about getting a bad case because you will be immune to radiation damage. In fact, you will crave it." As a ghoul you will be healed by rads and may unlock unique abilities.
There will also be more perks. Players who decide to become a Ghoul have access to new perk card such as Boneshatter which increases the chance that melee attacks will shatter a leg, Glowing Gut which causes food and drinks to cause 200% more rads, and United Ordeal which gives +2 bonus S.P.E.C.I.A.L. When you're in the same party as another ghoul. You can use these cards and many others alongside the regular human perk card. Jon Rush, the creative director of the game, says that this, along with a ghoul’s immunity to rads will allow players to explore the wasteland in a variety of ways.
Rush continues, "Instead of hunger or thirst, you will have a new feral level to keep an eye out for." "Depending on your playing style, you may even let yourself go wild. Going feral comes with its own perks, such as becoming a berserker who can rip off the face of a deathclaw."
There are some downsides to having your skin sloughed off. It's not all sunshine and rainbows. LaCoste says that many NPCs, and even factions such as the Brotherhood of Steel, will not be too happy with your new look. "Ghoul players may be able to fool factions that wouldn't normally work with a ghoul.
Your choice of weaponry is another major drawback. It's best to avoid power armour because ghouls are dependent on radiation to heal themselves and become stronger. If you turn feral and are exposed to too much radiation, your AP pool will be smaller and your accuracy with ranged weapons will drop by 300%. Going feral gives you a massive boost to punching. You become "a DPS scrapper", as Rush reminded me.
If you're still unsure, don't worry. It doesn't need to be permanent. Rush assures me that "it's a big choice, but we don't want it to negatively affect anyone's character for ever." "There is a way to change your character to human and you won't lose any progress you've made as a ghoul."
It seems that the quest you must complete to become a Ghoul will also give you a good idea of what it's like to play one. Don't worry if you're not interested in the new radiated appearance, or if you need some time to consider it. Giving up your power armor is a big decision.
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