Mecha Break, a multiplayer mech shooter, teases a pilot combat mode' in which you can leave the cockpit to run around like a reverse Titanfall
In a video released by Amazing Seasun's CEO Kris Kwok, the studio revealed that a long-term plan includes a "pilot mode" in which you can leave your mech to explore the battlefield while on foot. This will be available after the release of the game in 2025.
Kwok answers common questions and requests from fans in an interview format. The video begins with a brief overview of how Amazing Seasun intends to expand Mecha Break’s pilot and mech customisation. Kwok explains at the three-minute mark how players can explore their mechs' hangar and adjacent facilities at launch. Battlefield on foot options will be available later.
Kwok says that the video will allow you to explore the tactical station area, preparation zones, and living quarters. "You can also explore tactical station area, the preparation zones, and living quarters," this last zone also including "amenities like the cafeteria and gym, bar, dormitory room, and even the shooting range."
Kwok uses this last amenity to reveal Amazing Seasun’s idea for a "pilot combat mode," a feature he describes as a "long term plan" for the game, which will be released in 1.0 next year. "Initially, we may start experimenting with hangars themselves, allowing the players to have their own pilots pick-up guns and practice on the shooting range."
I've always believed that mech games are defined by their senses of scale. They sell the idea that these things dwarf everything around them and have truly amazing firepower. It's a great way to get the player to explore the world in human scale, either in a non combat hub or during missions. But it requires the developer to implement an entirely different way to move and interact with the world. The ability to eject in mid-combat adds a new wrinkle when it comes to balancing.
Hangar exploration is more common than pilot combat. The gold standard of the latter are the Titanfall games. These were first and foremost human-scale FPSes, and then mech shooters. Mecha Break is coming from the opposite direction and on a much larger scale than Titanfall. I'm interested to see how the pilot combat system is implemented and balanced. My mind immediately goes to "Baby D.Va", a feature in Overwatch that allows you to eject your mech from its destruction and survive. It sounds like we will have to wait a while to see how Amazing Seasun handles the feature.
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