Path of Exile 2's early access will launch three weeks later than originally planned due to "server-side infrastructure work". It's more specific to making sure that microtransactions are seamless across Path of Exile 2 and the sequel. This feature has been promised for a long time, but according to Jonathan Rogers it will require a lot of load testing before it is ready to go live.
It's not that the game itself needs to be improved. Rogers stated that one of the promises made was that all microtransactions would work in both Path of Exile 1 & 2. "To do that, we must integrate the account systems not only for Path of Exile 1 & 2, but also the console realms." This meant a lot of changes: not only did we have create a bunch new systems, but we also had to ensure that all the old information was backwards compatible.
This poses logistical issues. Rogers explained that when you migrate databases with this much information and this age, you will find strange demons. He then listed a frightening list of problematic data inputs, which made me want to reach for a drink. He continues: "We need to make sure that no one loses what they paid for and that their account is not broken."
The stakes are high, then. Rogers says that, while the original launch date of November 15 is still possible he's not sure that the deadline can be met without mistakes.
Rogers has promised that a livestream will begin in four weeks and will cover the content we can look forward to when Path of Exile 2 launches. The original Early Access announcement contained some compelling information about the more-ish ARPG.
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