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Pinch me! As this fan-made decompilation hits 100%, I'm now preparing for my dream PC version of classic Nintendo 64 platformer Banjo-Kazooie.

Banjo-Kazooie would be my answer if you asked me which platformer was the best on Nintendo 64. Super Mario 64, Donkey Kong 64, and Conker's Bad Fur Day were all great games, but Rare's gem, despite its performance issues, won the award.

The completion of a fan-made Banjo-Kazooie decompilation, which follows the reverse-engineering of another N64 classic, Perfect Dark, has many of us at PC Gamer excited. It opens the door for a true PC version of the game, and continues the PC's evolution into the platform to play classic consoles games.

The completion of the decompilation, as spotted by the Twitter account BringBackBanjoK is part of a growing trend for PC gaming. In the last few decades, we've seen the release of Super Mario 64 on PC and The Legend of Zelda Majora's mask. Our preferred gaming platform is increasingly able to offer the best versions of classic and modern console games.

You're right if you say, "I've played classic console games for decades on PC using emulators." The key is that these games have been fully decompiled and their source code converted so that they work seamlessly with modern architectures. This means that unlike emulators, these ports are able to offer unmatched performance, customisation, and introducing new features without any unwanted emulation-based bugs and defects.

In the recent Zelda PC version, its maker was able add widescreen, native control support, input mapping and autosaving. Thanks to the decompilation, ray-tracing, mod support and even dual analog with camera controls were also possible. If a game is decompiled, and then recompiled in this manner to work with modern systems, then the ultimate PC version of that particular game can be created. Huzzah!

I can now imagine myself playing legendary Banjo-Kazooie games like Click Clock Wood, in 4K with an ultra-widescreen aspect, a framerate that is more than 120fps stable, upscaled textures, and a host of modern lighting effects. Imagine the ray-traced beams of reflected light glinting off those Jiggys.

Although it may sound incredible, I'm taking the completion of the project in stride. The work to create the port could take many months or years, as the multi-year effort to decompile the games has been completed. Fans of great platformers will be thrilled to hear this news. If they're playing PC, that is.

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