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The PS5 Pro is a powerful console, but PC gaming is still king at $700.

It was advertised as a 'Sony Technical Presentation' focusing on "innovations in gaming technologies" and the PlayStation 5. But with all the rumours that had been building over the past months, we knew what was going to happen and it did not disappoint. Mark Cerny was the lead architect for the PS5 and spent 10 minutes revealing some details about the PS5 Pro.

The updated console features a custom APU designed by AMD and Sony and manufactured by TSMC. Cerny did not mention it, but the CPU of the chip will almost certainly be the same eight core, 16 thread Zen 2 design. This is because a more powerful CPU would break current and backward compatible games.

The GPU was expected to be a lot more powerful and it is. The PlayStation 5 uses an RDNA 2-based GPU with 36 compute units, 16 GB of GDDR6 at 14 Gbps and a total of 36 compute units. The Pro has 60 compute units with 18 Gbps GDDR6 and is almost certainly RDNA 3. The exact clock speeds aren't yet known, but given the size of this chip, it's likely to be lower.

Along with the usual RDNA 3 features the PS5 Pro GPU has improved ray tracing (Cerny stated "two or three time faster", but take that with a grain of salt), and then there is PlayStation Spectral Super Resolution Upscaling, which is an AI accelerated upscaler akin DLSS and XeSS. The rumours claimed that the new GPU had full hardware support for variable rate shading and mesh shaders, putting it on par with PC graphics cards.

Taken all together, you have a powerful console. The Radeon RX7800 XT has 60 compute units, which is a significant increase over the original PS5. There won't be any L3 Infinity Cache, so the modest increase in memory bandwidth will be a performance limiter in some cases. It'll be a monster for pure compute work.

The PS5 Pro is a great machine for console gamers, but what does it mean for PC gaming? The answer is no at first glance, as the number Sony will sell in comparison to millions of PS5s that it has already sold.

Few, if any game developers will make a just game for the PS5 Pro. However, many of the larger studios add something special to the Pro in the form of better graphics or more performance.

Since Sony is keen to port its best-selling PlayStation titles to the PC, you won't be missing anything by sticking to a PC.

Since the Xbox One and PlayStation 4 consoles, they have become very PC-like. The PS5 Pro reinforces this trend. It is expensive to develop a major video game, and few publishers will ignore it.

I would love to own a PS5 Pro to play my favourite PlayStation games in their full glory, but I won't spend that much money when I already own a PS5 (a) and I have a gaming computer that is more powerful and versatile than the Pro. As a GPU-nerd I'm eager to see all the details about the new chip.

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