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Borderlands 3: Psycho Krieg and the Fantastic Fustercluck Critic Reviews

9 Total Reviews

7 Positive Reviews(77.8%)
1 Mixed Reviews(11.1%)
0 Negative Reviews(0%)

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80
Multiplayer.it September 10, 2020
One year after the release of Borderlands 3, the fourth dlc ends a journey made of fan service and emotions. A splendid journey for all fans, much less for those unfamiliar with the past of the series.
80
God is a Geek September 11, 2020
Fustercluck doesn't add anything that feels super new, it at least offers up an incredibly Borderlands-y expansion filled with meat chunks and silly weapons - and it's the only game this year that'll let you shoot down the actual moon, go on a mini quest to retrieve it, load it into a catapult and use it to batter down the walls of a meat castle. So, y'know, there's that.
75
Destructoid September 10, 2020
Although it can feel slow-going at times, Borderlands 3: Psycho Krieg and the Fantastic Fustercluck benefits from its lore-heavy framework and a clear focus on one major character.
75
Jeuxvideo.com September 13, 2020
This fourth additional campaign for Borderlands 3 is undoubtedly not the most generous in terms of content, but remains very successful thanks to a good story, a very endearing duo of characters (the two Kriegs) and humor bordering on the absurd that hits the mark.
72
Everyeye.it September 19, 2020
In short, it is a good addition able to offer fans a few hours of frenetic fun, while failing to concretely raise the standards of a not exactly exciting post-launch path.
70
IGN September 10, 2020
Borderlands 3: Psycho Krieg and the Fantastic Fustercluck is a bizarre odyssey through Kreig’s cranium that holds one great boss battle but few other surprises.
70
Eurogamer Italy September 10, 2020
Quotation forthcoming.
60
Windows Central September 10, 2020
Psycho Krieg and the Fantastic Fustercluck had a lot going for it based on its premise, but retreaded enemies and mostly underwhelming locations let down an otherwise fun expansion.
0
Forbes September 10, 2020
There just isn’t a whole lot here compared to past entries. No new enemies, minimal loot drops across two completions, repurposed geometry to make new areas, five skill points instead of the rumored full fourth skill tree that should be coming later. I thought this would end up being one of the most substantial DLCs to date, but instead, I definitely think it’s the least. The writing is good, but everything else is somewhat lacking here.