Concord PC players have a difficult time finding matches due to the ridiculously low player count
It was difficult for PC gamers to find games during Concord's early-access period without having to queue in console lobby. I decided to give Concord the benefit-of-the doubt at the time and chalked it up to a slow, early access. Unfortunately, the situation hasn't improved since the game was made available to everyone.
Concord currently has 96 players. It's off peak hours, but a 24-hour high of 276 on SteamDB and an all-time high of 697 is pretty damning. It's been a tepid week on PC. Concord's popularity is based on this number alone, as there are no records of player counts for PlayStation.
PC players have reported long queue times as a major problem for those who are not waiting with console players. "I waited for matchmaking for eight minutes, and it then timed out," says one player. "I love this game and want to keep playing it. Unfortunately, I can't wait eight minutes plus between games. I decided to go play something else, and then come back during peak hours. "This doesn't seem promising at all."
I also experienced some pretty long waiting times on Concord last weekend. I waited for about seven minutes to find a game. It's not terrible, and I have played other games with similar queues. But I don't think Concord is worth it. The games are fun, even if they're a bit chaotic, but aren't exceptional, which is why the $40/PS35 cost is hard to swallow.
I've played some games and while I like some of the characters, such as Haymar and Daw I find that most matches are indistinguishable and the maps are too large. When you finally find a fight, all the abilities of everyone blend together into one big, chaotic ball. Concord is more than just a fighting game. The cosmetics are also quite cool. However, that doesn't make it worth the price.
Some players have been critical of the upfront cost since the announcement. They still believe that the solution to the launch's problems is to drop the price and go F2P. "They need to move to F2P. This game won't survive the month. They can't wait." This could boost numbers, but the free beta was not very popular.
Even if F2P could help Firewalk Studios' dwindling numbers of players, there is still a large portion of the playerbase who don't want the studio to switch to F2P. One player said that F2P is a predatory model that relies on the credit cards of kids' parents. "Concord is $40 and everything after launch is free!" "There won't be a battle pass, and every map and hero will be free!"
F2P has its downsides, but there are many other options available for no additional cost. It seems like a mistake to try and undermine that. Some people think that this is a sign of confidence, but if you're looking to attract a large audience to your game, it's not the best business model. I would choose the free games over a game that costs 35 dollars. Many of them are just as good if not even better.
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