Login
MetaCritic
57
UserScore
6

Conglomerate 451 Critic Reviews

19 Total Reviews

6 Positive Reviews(31.6%)
12 Mixed Reviews(63.2%)
0 Negative Reviews(0%)

Sorting & View

80
The Games Machine February 19, 2020
Conglomerate 451 manages to mix the highest traditions of the dungeon crawler genre with the gameplay mechanics one would expect from any modern video game. There are some flaws here and there, especially concerning the procedural generation of the missions, but they are counterbalanced by the high variety of the enemy types and the deep customization system of the agents.
80
Multiplayer.it February 25, 2020
Conglomerate 451 is a good game with some limits but capable of effectively masking them.
80
Impulsegamer March 9, 2020
For me Conglomerate 451 is just the right mix of nostalgia and modern mechanics. There’s the familiar aspects that put me in a happy place, then there are the modern mechanics that mean I can enjoy those reminiscences of old school gaming without feeling like I am bogged down in some of the limitations of those games. I would say for the price, there’s a lot of value here and if you were a fan of Dungeon Crawlers this should be right down your corridor!
76
SpazioGames February 21, 2020
Conglomerate 451 is an interesting hybrid of a dungeon crawler and a roguelike. The small Runeheads team clearly worked with perseverance and didn't fail to satisfy the player.
70
Eurogamer Italy February 20, 2020
Conglomerate 451is an average Dungeon Crawler RPG that gives you a lot of content but limited depth. In the end, it all results in a competent effort lacking soul both in gameplay and art direction.
70
PLAY! Zine April 17, 2020
Conglomerate 451 is an atmospherically impressive cyberpunk dungeon crawler that doesn’t take many risks. Although it is playing safe, it provides the player with a great atmosphere, deep gameplay and some of the best cyberpunk environments to date, despite its repetitiveness and balancing issues.
66
4Players.de March 3, 2020
Quotation forthcoming.
65
GameSpace April 2, 2020
While I did enjoy my time with this game, I don't think I will be revisiting it in its current state. If you have a hankering for an old school turn-based strategy game then you'll probably enjoy this. For everyone else though I think you may be a tad overwhelmed and disappointed with what's on offer here.
60
God is a Geek March 2, 2020
Despite a nice aesthetic in the missions and a handful of interesting concepts, Conglomerate 451 just doesn’t do quite enough to stand out and be noticed.
60
Windows Central March 9, 2020
Conglomerate 451 has a strong first couple of hours. The story takes place over the course of 75 weeks, a mission for each week. You play the director of a paramilitary organization that's been tasked with destabilizing the rogue corporations which have taken over the district 451 in the city of Conglomerate. Though the setting is a bit heavy-handed, unlike say the original Mirror's Edge, it's not bad, but no one will chalk it up as telling a groundbreaking story in the cyberpunk space.
60
TheGamer March 15, 2020
Conglomerate 451 isn’t a game for everyone. For those wanting a taste of what Cyberpunk 2077 will be bringing later this year, it’s likely that Conglomerate 451 will only satiate your visual senses with its dark, neon, cyberpunk aesthetics. But for fans of RPG and dungeon crawling games, you probably won’t regret adding Conglomerate 451 to your library.
50
Screen Rant February 22, 2020
It's not a bad game, it's just too average for its own good. Just about everything the game does is done better by someone else. If you want a first-person dungeon crawler, there's Legend of Grimrock. If you want an RPG with a large roster of characters and permadeath, you're better off with Darkest Dungeon or something similar. Even the out of combat progression systems are better handled in games like X-COM. Conglomerate 451 is playing in a crowded space, and like the corporate drones in its own cyberpunk dystopia, it just can't establish its own identity.
50
Games.cz February 28, 2020
An utterly average dungeon crawler with surprisingly solid RPG elements, but very boring, repetitive gameplay and bland graphics.
50
DarkZero March 25, 2020
There’s nothing outright bad about Conglomerate 451. If you want a dungeon crawler with this specific motif and you’re okay with a less than stellar underlying game that for all intents and purposes gets the job done, this should fit that bill. It gets the atmosphere right and there’s plenty to do, and especially for the asking price, what’s on offer here is not unreasonable.
50
CD-Action April 17, 2020
There’s nothing quite original in the game’s design. Its every feature is just mediocre and I find it hard to imagine the way the developers could infuse more life into the gameplay now.
45
Riot Pixels May 18, 2020
Conglomerate 451 repeats itself ad nauseum: 75 missions will take you on a journey through 6 small maps filled with murderous women in kilts and goons in sweatpants. The developers did try to randomize levels, but could not hide the lack of variety.
40
The Overpowered Noobs March 26, 2020
While a serviceable dungeon crawler, the lack of polish keeps Conglomerate 451 from being truly engaging.
40
RPGamer May 12, 2020
Conglomerate 451 has a solid gameplay base, but that’s really all there is to it and it’s not enough to fully support the game on its own. The combat is decently engaging, but the repetitiveness and lack of interesting elements outside of it means it fails to garner full attention for any extended period of time. Those looking to crawl through neon corridors and vaporise cyborg punks will find some enjoyment from it, but it’s ultimately forgettable.
0
Rock, Paper, Shotgun February 28, 2020
It goes back to the game seemingly utilising cyberpunk as an aesthetic, and an excuse for computer-magic, without really exploring the human concerns involved. There’s a billboard in the intro cinematic that literally just says ‘Neon’. Another advertises ‘Hack Cola’. I don’t want to make a joke about an AI writing a cyberpunk script for fear of falling into some sort of terrifying Rococo’s Basilisk-esque logic hole, but you get the picture.