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November 18, 2012

Disney Epic Mickey 2: The Power of Two

Disney Epic Mickey 2: The Power of Two
6.8
metacritic
Based on 36 Reviews
60
Release date
November 18, 2012
Genre
Engine
Mode(s)
Single-player, Multiplayer
Web-site

Summary

In Disney Epic Mickey 2: The Power of Two, gamers play as Mickey Mouse and Oswald the Lucky Rabbit, Walt Disney's 1st cartoon star, in an all-new co-op adventure.

Disney Epic Mickey 2: The Power of Two System Requirements

🤏 Minimum Requirements

OS:
Microsoft® Windows® XP SP3
CPU:
2.20GHz Intel Core 2 Duo or 2.4GHz AMD Athlon 64 X2 Dual Core Processor or greater
RAM:
2 GB RAM
GPU:
512 MB DirectX™ 9-compatible, 32-bit 3D Accelerated video card supporting hardware Pixel shaders (version 3) (NVIDIA GeForce 8600 GT 512 MB, ATI Radeon HD 4650 1GB, Intel Integrated Graphics HD 4000 or equivalent)
HDD:
7 GB available space

👍 Recommended Specs

OS:
Microsoft® Windows® 7
CPU:
Intel Core i5 3.10GHz or AMD FX Quad-Core 3.6Ghz or greater
RAM:
4 GB RAM
GPU:
512 MB DirectX™ 9-compatible, 32-bit 3D Accelerated video card supporting hardware Pixel shaders (version 3) (NVIDIA GeForce 8600 GT 512 MB, ATI Radeon HD 4650 1GB or equivalent)
HDD:
7 GB available space

Disney Epic Mickey 2: The Power of Two Trailer

Critic Reviews36

55
An engaging, if light, co-op platformer.
January 12, 2013
Epic Mickey 2: The Power of Two has the right idea. It encourages youngsters to work together, that magical Disney quality is prevalent, and the overall design is actually quite good. But a shroud of poor mechanics and outdated technical elements dooms this potentially enjoyable adventure from the start. Bad AI, loose control, collision detection issues, and vague, sometimes boring objectives keep getting in the way.
January 9, 2013
Boss battles are tedious and companion's AI is disastrous (which might explain why the puzzles are so basic and repetitive – that dumb rabbit probably wouldn't handle anything more elaborate). And it's not really a game for kids because on occasion it's rather difficult (partly due to abysmal jumping mechanics). Each time I put the controller aside after playing this painfully generic game, I was tired and bored. And I hated my job a little.
January 6, 2013

Users Reviews0

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