DOOM VFR Critic Reviews
48 Total Reviews
32 Positive Reviews(66.7%)
15 Mixed Reviews(31.3%)
0 Negative Reviews(0%)
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TheSixthAxis
December 4, 2017
As a VR experience designed from the ground up for the technology, Doom VFR is probably the best example of this to date. There are some improvements to be made with the movement, but it is otherwise a fantastic bit of the ol’ ultra violence that shouldn’t be missed. Bethesda have definitely shown they understand the potential of VR, so hopefully we’ll see more dedicated VR experiences in the future.
COGconnected
December 12, 2017
Doom VFR is a fantastic translation of the Doom series to virtual reality. Yes, it’s a bit on the short side — I finished in about three hours — but the fun of leaping around arenas pursued by horrific demons makes it worth revisiting. If this game had told a compelling story, it would rank pretty high on my list of the best games of 2017, but the lackluster tale left me feeling let down. Still, if you know what you’re in for, it’s a bloody good time.
Areajugones
December 20, 2017
DOOM VFR is probably the best VR game that PlayStation VR has to offer, so it is perfect for those who enjoyed the original game and also own a headset.
App Trigger
December 3, 2017
A high octane visual thrill ride that offers an intense workout, DOOM VFR is on par with some of the best VR first-person shooters out today. It may feel that some aspects are broken, but the game’s few limitations can be chalked up to the hardware for the most part. Especially for those who own a PSVR Aim Controller, DOOM VFR is a must-buy.
Trusted Reviews
December 4, 2017
Doom VFR has a few control issues and won’t take you long to get through once, but if you’re a Doom fan with a compatible VR headset, it’s one of the best experiences around. iD has bought Doom to VR without compromising the action or the hellspawn-slaying, nerve-wracking pace that makes Doom Doom, and a tiny bit of nausea here and there is a small price to pay. Do yourself a favour: Bring it on.
Hardcore Gamer
December 4, 2017
DOOM VFR is an outstanding, but limited, game. The lack of arcade and multiplayer content hurts the overall package, but it does its sole purpose of replicating the campaign in VR incredibly well. The fat has been trimmed from it resulting in an all killer, no filler approach that keeps the tension and action levels at a high point that exceeds even the base campaign from the reboot. Anyone who enjoyed that and wants to play it in VR should do so if they have a Vive or a PlayStation VR.
PlayStation LifeStyle
December 5, 2017
It’s hard to reconcile the great game that is Doom VFR with the clumsy Move controls that are hardly player friendly.
IGN
December 5, 2017
Doom VFR is a brave shooter that proves that VR games don’t have to be conservative with movement to work. Fast-paced action with a great stable of recognizable weapons and enemies makes it a challenging rush, once you find your VR legs. It’s a shame VFR story didn’t get the same self-aware treatment as Doom did, but even if it’s all about warping and gunning, that’s more than enough.
Eurogamer Italy
December 7, 2017
DOOM VFR is a great FPS designed for virtual reality. The excellent graphics and the gameplay, similar to that seen in the 2016 reboot, make this game a must for fans of the saga.
GameCritics
December 8, 2017
Frankly, it’s nearly unplayable with the Move controllers. Even with that one huge flaw, DOOM VFR is still an incredible experience. It perfectly captures the raw, brutal thrills of DOOM, and enhances them beyond what I’d imagined was possible. Actually blasting an Imp with a shotgun from five feet away is the kind of experience I’ve wanted a videogame to offer for more than twenty years, and DOOM VFR‘s depiction is even better than my dreams. Even with its small number of levels, visual downgrade and the lack of a chainsaw, this is the purest DOOM experience I’ve ever had, and I can’t wait to see what Bethesda has in store next.
Impulsegamer
December 14, 2017
It’s a little on the short side, which is reflected in the budget price, but the sheer joy that you’ll feel when clearing out a room full of beasts intent on feasting on your entrails more than makes this an easy recommend for me.
Meristation
January 9, 2018
DOOM VFR is frantic, immersive and great RV experience. An interesting step for a future entries.
Playstation Official Magazine UK
February 22, 2018
A great example of how to adapt something on VR to create an experience that's familiar, and true to the game that spawned it but something all its own at the same time.
Hobby Consolas
December 4, 2017
VFR as promised, brings back the rush of the Doom reboot, with the immersion only possible in virtual reality. Controls work great, either with PS Move or Aim Controller, but it is not as long and deep as the original game.
IGN Spain
December 5, 2017
An excellent version of an outstanding game that doesn't last as long as the original game, nor is as beautiful as it was... but it's VR and is incredibly fun an immersive (and we love keeling monsters on VR).
Vandal
December 1, 2017
At the beginning it can be frustrating, but give it some time, find the control scheme that works best for you, and get ready to enjoy DOOM in a way you’ve never done it before.
Multiplayer.it
December 7, 2017
You can now enjoy DOOM in all its essence in a special way. Unfortunately, it will last a little.
JeuxActu
December 10, 2017
Unlike Skyrim VR and Fallout 4 VR, that are VR ports of the original games, DOOM VFR is a 5h long story that uses new gameplay mechanics to adapt the much loved gameplay to VR with some success.
ZTGD
December 11, 2017
I was really surprised at how much I enjoyed my time with Doom VFR. Skyrim VR had soured me a little and I wasn’t really looking forward to playing. But this shows that rethinking how a game will work in VR, instead of just shoehorning a game into VR wholesale, can make the world of difference. It also helps that the game has a price tag to match.
CGMagazine
December 13, 2017
Doom is just as violent and mesmerizing in VR, but a number of concessions were made in this truncated version.