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In just three days, Nintendo Alarmo hacking has gone from 'it loads cat jpgs' to a 'it runs Doom faster than many PCs in the past'

Eurogamer reported that Nintendo hardware enthusiast GaryOderNichts had forced the Japanese publisher's Alarmo smart clock, a proprietary device, to run id Software’s seminal 1993 FPS Doom.

My first thought when I saw that Nintendo released a little gadget based on their games was "that's adorable, I find nothing offensive about this," until I spotted the $100 price tag. Now I want to watch DIYers like GaryOderNichts torture the alarm clock in horrendous, warranty-voiding manners like it's trapped inside internet of things Hellraiser.

GaryOderNichts first figured out how to run any custom code on the Alarmo. He outlined the process on his blog, and demonstrated it by making the device show a picture of the cat. GaryOderNichts followers were compelled to ask for a Doom demo, which he delivered just a few weeks later on November 2.

GaryOderNichts wrote, "There is currently no audio support," in the description of the video demonstration of the hack. "To avoid USB memory size limitations, the.wad must be compressed and then uncompressed on boot to external memory.

"However, you can load the shareware Doom version from USB without having to modify Alarmo."

I think that my favorite part is that you can control Doom using the Alarmo's in-built controls. You can twist its little light-up "bell" to move forward, click it to turn and press its side button to fire. While Doom on Anything projects are almost always for demonstrations (or shiggles), GaryOderNichts’ source code is available on Github. You can learn how to duplicate the hack.

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