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May 1, 2002

The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind
Based on 1621 Ratings
9
metacritic
Based on 34 Reviews
87
Release date
May 1, 2002
Publisher
Genre
RPG
Engine
Mode(s)
Single-player
Web-site

Summary

The third chapter of the Elder Scrolls series lets you play any kind of character you can imagine. Be the noble hero embarking on an epic quest or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they'll take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.

The Elder Scrolls III: Morrowind System Requirements

🤏 Minimum Requirements

OS:
Windows ME/98/XP/2000
CPU:
500 MHz Intel Pentium III, Celeron, or AMD Athlon
RAM:
256 MB
GPU:
32MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1

The Elder Scrolls Series Games

The Elder Scrolls III: Morrowind Trailer

Critic Reviews

  • 100
    Armchair Empire April 30, 2024
    After "finishing" Morrowind, I'm left wordless to describe the experience...This game is about as linear as a bowl of spaghetti.
  • 100
    GamePro April 30, 2024
    An ungodly huge, ambitious, daunting, free time–consuming vortex of RPG goodness.
  • 100
    Adrenaline Vault April 30, 2024
    A staggering epic, it almost hurts the brain to think of the effort it would have taken to produce Morrowind...Completing Morrowind is like earning a degree in gaming.
  • 97
    Xbox Exclusive April 30, 2024
    Social lives, girl friends, school, work; they'll all be damned when Morrowind's crack-laced disk of love is put into your big black box. It has consumed me, and it will consume you!
  • 94
    IGN April 30, 2024
    If the purpose of games is to provide absolute escapism, to immerse us deeply in another world that never was, and then to give us the ability to go through it and do what <I>we</I> want to do, then Morrowind accomplishes that brilliantly.