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Buried Treasure March 23, 2021
Created by one person, this is an excellent use of pre-made assets to build an Unreal Engine horror game. I love that there are tools that allow someone to piece something like this together, without the need for being able to build complex 3D models or record swathes of sound effects. It’s about the smarts in how they’re put together, and Alexandr Reshetnikov shows a lot of those here. The jump-cuts, the constant rearranging of locations behind you, the application of so many horror tropes at once – it all comes together so nicely for a very scary hour.