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Buried Treasure
March 23, 2021
Created by one person, this is an excellent use of pre-made assets to
build an Unreal Engine horror game. I love that there are tools that
allow someone to piece something like this together, without the need
for being able to build complex 3D models or record swathes of sound
effects. It’s about the smarts in how they’re put together, and
Alexandr Reshetnikov shows a lot of those here. The jump-cuts, the
constant rearranging of locations behind you, the application of so
many horror tropes at once – it all comes together so nicely for a
very scary hour.