Frostpunk 2's player discovers that the apocalypse can be easier without the annoying consequences of fostering democracy
Early in Frostpunk 2 the narrator suggests you build a council that will vote on laws and hopefully pass them, and a center of research where you can research ideas associated with certain factions. This, as you might expect, opens a whole can worms. However, one brave player decided that the apocalypse was easier without external input.
Master_Cricket_1265 says that radicals will never appear if you never create the council or conduct any research with either faction. "Week 391, there have been no radicals yet." It turns out that preventing the start of democracy also means that no one will be around to try and take it down.
I'm about 200 weeks into my journey as the leader of New London in Frostpunk 2 and everyone who hasn’t turned into a popsicle of meat hates me. It seems that there is never enough fuel, food or heating. And every time I pass a law to appease one faction, it will only piss off another. Maintaining a healthy democracy at the end of world when we are all freezing to death is not as easy as it may sound.
Frostpunk 2 is not as fun without the council. However, it is important to pass laws and conduct research in order to progress. With that being said, Master_Cricket_1265's time in Frostpunk 2 hasn't been entirely straightforward because of this.
Master_Cricket_1265: "The game gets... strange." The narrator, or what you call voiceover, is very quiet because he doesn't have any voicelines about the laws and actions that you took, because you didn't pass any, only the generic ones regarding frostbite. You will eventually lose because you lack trust. "The only tool to do that is a communications hub, but unresolved law, such as no laws for children or outsiders drains [trust].
You'll also have to settle for coal and all your buildings will be a mess because you won't be able to upgrade them. Cold will hit your citizens hard, but there won't increase in disease or squalor.
Before you start a new autocratic game, you should know that you can only avoid building a council when you are playing in Utopia. In story mode, you have to build the council quickly to be able to hold the vote of confidence. If you hold out, you will lose the game. If you get a chance, I would recommend trying out the dictatorship mode in Frostpunk 2. No one needs the council factions telling them what to do or slowing down their progress.
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