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September 17, 2020
+1

Hades

Hades
Based on 1860 Ratings
8.8
metacritic
Based on 61 Reviews
89

Summary

Defy the god of death as you hack and slash your way out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion and Transistor.

Hades System Requirements

🤏 Minimum Requirements

OS:
Windows 7 SP1
CPU:
Dual Core 2.4 GHz
RAM:
4 GB RAM
GPU:
1GB VRAM / DirectX 10+ support
HDD:
15 GB available space

👍 Recommended Specs

OS:
Windows 7 SP1
CPU:
Dual Core 3.0 GHz+
RAM:
8 GB RAM
GPU:
2GB VRAM / DirectX 10+ support
HDD:
20 GB available space

Hades Series Games

Hades
+1
September 17, 2020
89
Hades

Hades Trailer

Hades Screenshots

Critic Reviews

  • 95
    GRYOnline.pl April 15, 2022
    Do you know what I'm going to do after writing this review? Play Hades again - for fun. It's just so damn good. Maybe I'll be able to escape hell, maybe not, but I'll be happy to try again.
  • 90
    IGN Japan July 6, 2021
    As with previous titles from Supergiant Games, Hades features stellar artwork and music, masterfully creating a world of Greek mythology. The fast-paced action feels great, and the roguelike elements create a synergy with the game’s story, resulting in a truly addictive experience.
  • 100
    GameSpace February 17, 2021
    Hades is a roguelike action RPG developed and published by Supergiant Games. It set a new bar for roguelike games with amazing visuals, character development, and storyline. Hades does have a few minor issues that plague most roguelikes. But these don’t impact the overall experience of an amazingly great game.
  • 95
    CD-Action December 18, 2020
    This is without a doubt Supergiant’s best game – highly polished, designed to be replayed time after time over dozens or even hundreds of hours, friendly towards rookies, full of fun content, and addictive as hell. It also looks great and the voice acting is superb.
  • 100
    Hooked Gamers December 11, 2020
    Whenever I stopped playing this game, all I could think about was how I was going to handle my next run. I’d think about the gods I should look for and the characters I wanted to learn about, I’d think about the next weapon I should try and how frustrating a certain boss was. Then, I’d sit down and play again, losing myself in a world that I could consistently feel myself getting better at. And once I still think about the first time I fully completed a run, beating the final boss. That feeling of accomplishment is something to be celebrated and appreciated.