Helldivers 2 CCO Johan Pilestedt urges players to avoid a Space Marine 2 faction war and take the high road: 'You can play as many games as your heart desires'
The latest patch for Helldivers 2, which I thoroughly enjoyed last night, is now available. I feel like I'm able to play around with my loadouts. I felt incredibly powerful when I used an explosive crossbow with a revolver and a thermite charger, as well as an airburst launcher. The flamethrower is also powerful.
It's a solid win against many of the issues that players have been citing ever since the release of the game, including anger over a nerf first policy which doesn't track in a shooter with hordes. Space Marine 2 was released during this turbulent time. Some players, quick to rally around any banner, believed that it would correct the problems of Helldivers 2 update cycles. It's a return to the glory days of power fantasies, bug-smashing and frantic updates.
These games have very little in common, despite their similarities. Helldivers 2 features a four-player cooperative shooter with random-generated missions and live service elements. Space Marine 2 offers a linear campaign as well as a coo-op mode that includes specific missions. Helldivers 2 allows you to build your own loadout. Space Marine 2's cooperative is class-based. The list goes on. They're more like neighbours than roommates.
Johan Pilestedt, the former CEO of Arrowhead Games, descended to the subreddit during one of these spats.
It's great to see so many divers returning. "We are now looking forward to the day 60 update, which will bring more exciting changes!" Pilestedt preaches.
"I just wanted pop in here to say that I believe we should be grateful for receiving several awesome games. I can't imagine what it would have been like to be a child and play Helldivers or SM2. It's different, but you can play as many games as your heart desires."
It's a voice that brings calm to a sea full of patriotic hoorays. I've never understood why people get all Mad Max when it comes to their favorite games. It's like defining your loyalty based on which console you purchase. I suppose it's appropriate for both games, as they are set in universes with fascist superpowers that undermine themselves and are unhelpful towards their own goals.
Pilestedt's call for peace is ironic, as is his steadfast commitment to a faction. The Emperor in Warhammer, who I can only surmise is a non-responsive FTL beacon that is in a coma, props up the Imperium of Man. He has to feed 1,000 psykers every day to keep the Imperium from falling apart. Though, uh...apparently we're no longer supposed to learn morals from videogames--forget what I said.
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