Justice League: Injustice for All Critic Reviews
14 Total Reviews
4 Positive Reviews(28.6%)
10 Mixed Reviews(71.4%)
0 Negative Reviews(0%)
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TotalGames.net
June 10, 2024
A competent fighter that has potential but just misses the mark.
Pocket Games
June 10, 2024
If it weren't for several minor problems with the game's mechanics (the collision detection is far from accurate, for one) the game would score a much higher mark.
Gamer's Pulse
June 10, 2024
The music, graphics, and gameplay are all average, and provide no new or highly-enjoyable experience to the hardcore GBA gamer. However, for diehard fans of Justice League, the game will likely please fans with it’s decent adaptation of the franchise.
All Game Guide
June 10, 2024
The levels are generic in design (for the most part), and the backgrounds are uneven (some are nicely detailed while others are repetitive and/or uninspired), but the 3D-modeled characters are pleasing, the fighting action is enjoyable (despite its flaws).
Nintendo Power
June 10, 2024
The heroes are big and bold, with solid control and smooth animation.
GameSpy
June 10, 2024
Yet another superhero game for the junk pile, ripe with so many run-of-the-mill bullet-points that even diehard fans will be turned off.
GameSpot
June 10, 2024
When you strip away Batman, Superman, and the other Justice League characters, all that remains is a formulaic beat-'em-up with 12 stages and a few tricky jump sequences.
IGN
June 10, 2024
The potential for some really clever level designs are lost in this sloppy brawler with harsh character controls and collision detection that really needs to be tweaked.
GamerWeb Nintendo
June 10, 2024
A very novel concept, but other than its characters, it is average in every way.
Cheat Code Central
June 10, 2024
The gameplay mechanics hinder what could have been a decent action game. Instead it's just an average fighting and platform game.
Yahoo!
June 10, 2024
Level design is often irritating as well. Poor graphic design makes it hard to tell where you can step and where you can't, so some jump-heavy areas become frustrating exercises in trial and error.
Game Informer
June 10, 2024
The tedious challenges and lack of vision in the overall design prevent it from being anything more than a waste of time and effort for you, and the development team responsible for this superhero-sized fiasco.