Kero Blaster Critic Reviews
14 Total Reviews
13 Positive Reviews(92.9%)
1 Mixed Reviews(7.1%)
0 Negative Reviews(0%)
Sorting & View
USgamer
May 16, 2014
An excellent run-and-gun shooter that plays beautifully on both PC and mobile; the only sticking point for some players will be its relatively short length.
Destructoid
May 19, 2014
If Cave Story was Amaya's answer to Super Metroid, Kero Blaster is his Mega Man X. It's dense and perfectly paced, just begging to be replayed over and over. If I were to have to introduce someone to the genre of 2D action/platformers, it is probably the game that I'd give them, as it starts off easy-yet-engaging, and ends with giant bosses, swarms of enemies on screen, and everything else you could want in the genre. It's a game you may beat in a day, but will be playing off and on for a lifetime.
GameTrailers
May 28, 2014
Those who never experienced this type of game in the past won’t acclimate as quickly as veterans, but it’s still an easy to pick up and play game. It just isn’t easy to win. There’s even a surprise ending and plenty of hidden secrets for those seeking something more than just intense action. Kero Blaster is a nice throwback to the older days of gaming that delivers a short but sweet side-scrolling shooter that hits most of the right notes.
Eurogamer Spain
May 28, 2014
Kero Blaster shows once again the enormous talent of Daisuke Amaya as a designer. It has so much to offer that you'll find impossible to forget its great world.
Brash Games
December 4, 2015
You’ve played this game a thousand times before. It’s a run-and-gun platformer with pixel graphics and plinky-plonk music. But this is one of the purest, most addicting forms of that genre. It’s the best parts of Megaman and Contra distilled through the brain of a man who only wants to bring you joy, to make you feel that sepia-toned happiness you thought had ceased to exist. There’s a part of your heart that’s become calloused throughout the years, let Kero Blaster make it feel fresh again.
LevelUp
May 30, 2014
A nice and definitely underrated little gem, Keroblaster brings back the magic of doujin games with an excellent design and control, albeit it is a little brief and somehow less ambitious than its forerunner, Cave Story.
IGN Italia
June 5, 2014
Studio Pixel is back to the future, with this addictive action-game. It came from the NES (not from the desert) and its a pixel bonanza. With its “Japanese spirit”, Kero Blaster is a wonderful indie game and you shouldn't miss it.
Gameblog.fr
May 16, 2014
Kero Blaster is a magnificent run and gun, colorful, well-designed, offering a great curve of progression. Even if it can be considered a bit short, it can be played again and again with the same pleasure and some personal challenges in mind.
Vandal
May 19, 2014
It's short. Very short. But it's also a great game that those looking for a retro-looking action game should definitely consider.
Eurogamer
June 2, 2014
While research shows that the majority of games remain unfinished by their players, Kero Blaster draws you steadily through to its conclusion, a three-hour trip that demands to be finished. Amaya's singular vision is beguiling and, while this game is a more straightforward proposition than the enchanting crisscross complexity of Cave Story, it's no less delightful.
PC Gamer
July 16, 2014
Old-school Japanese shooting, platforming action reminds us just how fun the simple games of the ‘80s could be.
4Players.de
August 22, 2014
You won’t encounter any creative outbursts, but it delivers solid and entertaining old-school platform action.
3DJuegos
May 22, 2014
Another state of the art Studio Pixel retro production. Maybe Kero Blaster is not as good and compelling as Cave Story but, nonetheless, it´s a very enjoyable arcade experience.
Kill Screen
May 20, 2014
I’m relieved to get to the end of it not because I’m looking forward to playing all of the bosses again in one try, but because it means that if I fail—if I die to a boss repeatedly and run out of lives—I don’t have to go back through the exact same level full of the tedious, non-threatening enemies again, and again, and again; I can just play the bosses, which is what this game should have been about from the beginning.