Login
MetaCritic
70
UserScore
7.2

Lichdom: Battlemage Critic Reviews

22 Total Reviews

14 Positive Reviews(63.6%)
8 Mixed Reviews(36.4%)
0 Negative Reviews(0%)

Sorting & View

80
Game Informer August 26, 2014
Lichdom: Battlemage is an interesting and enjoyable take on first-person fantasy with lots of customization to dive into. I’m hoping this initial effort leads to an even more polished sequel for Xaviant down the line.
80
GamingTrend August 27, 2014
Lichdom: Battlemage is a clever and exciting arcade style action-RPG, which can be a lot more fun than one might expect.
80
Hardcore Gamer August 28, 2014
Lichdom: Battlemage makes being a magic user feel properly badass, and if there’s a little bit of homework involved in creating the spells necessary for badass-dom? That’s just the price of being a mage.
80
DarkStation September 12, 2014
If a fast and brutal magic melee is what you’re after, Lichdom fits the bill nicely.
80
The Escapist September 15, 2014
With an remarkably robust spell crafting system and spectacularly entertaining combat, Lichdom: Battlemage finally brings the glory to the magic user that it has long deserved.
80
GameOver.gr September 25, 2014
With a great crafting system, some intense boss battles and the unique concept of a "First Person Caster", Lichdom is one of the most pleasant surprises we've had in a long time.
80
CD-Action October 24, 2014
After the first 5 hours I was delighted with Lichdom, shocked by its awesomeness even. Then repetitiveness reared its ugly head and my enthusiasm started fading, especially when around the 12 hour mark (when the game should have ended for its own sake) I realized that the story is far from over. Anyhow, Lichdom has a spark that makes you want to come back to it and the spell crafting system is truly amazing. It’s just better to enjoy it in small doses.
78
Gamers' Temple October 20, 2014
A fireball on the verge of a meltdown.
76
PC Gamer August 27, 2014
A beautiful and difficult action-RPG that rewards risk-taking—the complex magic system makes up for the bits that just aren’t worth playing over and over.
75
Multiplayer.it September 3, 2014
Intense combat and deep crafting system fight against rising boredom.
73
Game World Navigator Magazine September 23, 2014
The debut project of the independent studio Xaviant turned viable, albeit boring due to rudimentary plot and rather empty world. Locations turned to be beautiful but no one is found there with exception of few enemies and even in the city you’ll not see a living soul.
70
MMORPG.com August 26, 2014
Lichdom: Battlemage is a fun, if shortsighted RPG with some fantastic upsides. Is it worth the asking price of $40? I’d say no at this point, and hold out for a Steam sale. It’s definitely something fans of the old Hexen will enjoy, but fans of open ended RPGs will find Xaviant’s game lacking. A solid effort, but not quite what I’d hoped for after seeing the game at PAX East this year.
70
PCGamesN September 4, 2014
Lichdom: Battlemage’s magic system is second to none, and it carries the game. It does one thing exceptionally well, while the rest of the game languishes a bit.
70
Game Over Online September 9, 2014
But even if the spell creation had been perfect and as pretty as much of the graphics are, the adventure is just too scripted and too predictably paced, and the combat is too backpeddally to recommend highly.
69
GameStar September 5, 2014
Only the fleet magic system, although it has its flaws, is a real highlight for me.
68
PC Games September 15, 2014
The combat-system is working nicely and intuitively. Creating thousands of spells is quite fun – for a while. The levels often seem to be just never ending corridors, filled with hundreds of the same type of monsters. Boss-fights are challenging but can be very frustrating as well because of the complex mechanics the game uses for damage and control.
65
IGN September 1, 2014
Lichdom: Battlemage suffers from an over-reliance on linear level design and samey enemy types, but few other games deliver such a memorable brand of action-packed magic combat.
60
GameSpot September 16, 2014
While Lichdom makes a strong case for a shorter game, it also makes the case for another Lichdom game. If there is any game this year deserving of a sequel, it’s this one.
60
Eurogamer Germany September 18, 2014
At first, the fights are exciting and fresh, only to grind you down in endless repetition in overlong and boring levels.
60
Everyeye.it October 14, 2014
The graphics are really, really good, but all those shiny things end up clashing with a lacking gameplay, and that's a true shame.