Necropolis Critic Reviews
37 Total Reviews
11 Positive Reviews(29.7%)
19 Mixed Reviews(51.4%)
4 Negative Reviews(10.8%)
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Hardcore Gamer
July 12, 2016
While roguelike and roguelike-inspired games such as these feel like a dime a dozen in recent times, Necropolis stands out simply by being the best that it can be, with a striking visual style, great sense of humor and an enjoyable co-op mode working together with immense, randomized, yet terrifically-designed levels and some great combat. Developers Harebrained Schemes have crafted a stellar entry into the genre, one that’s still tough as nails and yet has you coming back to it again and again. It’s a superb hack-and-slash game that’s fun all around and comes highly recommended.
GameSpew
July 28, 2016
It’s a really solid game which will only benefit from improvements in AI, aesthetic polish and more ambiguous loot. Necropolis rewards those who put the effort into decoding the weirdness, and while some may not appreciate that, for those who do, it’s a game worth investing in.
CGMagazine
August 2, 2016
Necropolis is worth playing mostly because of its commitment to a fun tone, but falls short when you actually have to play.
Destructoid
July 12, 2016
Without company, the initial dungeons begin to blend together a bit, and restarting isn't so much a pain from a pure skill-based roguelike standpoint, but a crisis of variety.
Multiplayer.it
July 19, 2016
Necropolis puts its bases on very solid foundations, losing too quickly because of design choices are not always the best, entrusted to increased difficulties and never too stimulating.
Game Rant
July 20, 2016
The premise of a procedurally generated rogue-like experience sounds fun, and it certainly starts off that way – but once things start to get repetitive and the game slows down to a familiar grind, the brittle bones of Necropolis are exposed.
IGN Spain
July 21, 2016
Necropolis is made of a bunch of good ideas but not quite well mixed.
Eurogamer Italy
July 21, 2016
Necropolis is more than just another game trying to take advantage of the Dark Souls phenomenon but the hack 'n' slash/roguelite formula has some noticeable flaws. In co-op it's an intriguing experience but, especially in solo, you'll have to struggle with a rough IA, some repetitive locations and the total lack of narration.
Brash Games
July 24, 2016
The game does do a good job of making you want to try just one more run and tip-toe just a little bit further than before.
Gamer.nl
August 2, 2016
Necropolis is a pretty standard dungeon crawler, but it does give things an interesting twist. The fighting system is steady, while the surprising potions and curses allow the game to be a unique roguelike. Could have used more variety though.
CD-Action
October 14, 2016
Necropolis’ highlight is its Souls-like combat based on locking on targets, managing the stamina bar, blocking and dodging. The game’s general minimalism serves it well and permadeath encourages to try harder.
PC Gamer
July 12, 2016
Ghoulish creature design and fun combat are weakened by long boring stretches, clueless AI, and snickering obscurity.
The Games Machine
July 21, 2016
Necropolis is a mix of action-oriented dungeon crawler and souls-like's combat. The game is intriguing as we thought, but the variety and depth of settings and enemies paradoxically remain confined to a small range of creativity.
4Players.de
August 5, 2016
With its permadeath concept Necropolis is able to generate tension, while each fight could be your last. But progress is limited, regardless if you’re playing alone or cooperatively, so after a few hours it slowly becomes hard work.
IGN
July 14, 2016
Some of its ideas conflict with each other (such as permadeath and teammate revival), its procedural generation doesn’t offer much in the way of replayability, and its intentional vagueness can be frustrating, but it’s good for at least a few monster-smashing runs before it gets old thanks to enjoyable combat mechanics, cheeky humor, and the promise of mystery.
Everyeye.it
July 22, 2016
Necropolis is saved by a strong sense of challenge, and by the resource management system, the only mechanism that meets happily with procedural design of the production.
We Got This Covered
July 12, 2016
The stylish visuals and streamlined combat that define Necropolis slowly succumb to repetition, laying waste to this roguelike’s longevity. If you have three friends, multiplayer is the way to go.
SpazioGames
July 15, 2016
Necropolis is made by a 50% of roguelike and by a 50% of Soulslike, but the mix doesn't work very well and fails in some core crucial areas, like the combat system and the AI.
Eurogamer Poland
July 19, 2016
It's tough to go back to solo play after a couple of successful adventures with friends. Even then, modest choice of weapons, lack of addition classes and boss fights makes Necropolis interesting only for few hours, before the repetitiveness kicks in.
IGN Italia
July 20, 2016
A game that tries too hard to be what it's not. A roguelike game trying to be a soulslike. Losing its identity, the result is simply a missed shot, nor good or bad enough to be worth remembering.