Pascal's Wager: Definitive Edition Critic Reviews
6 Total Reviews
3 Positive Reviews(50%)
3 Mixed Reviews(50%)
0 Negative Reviews(0%)
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PC Invasion
March 11, 2021
Pascal's Wager may have been a mobile Souls-like, but don't let that fool you. It's a distinct, enjoyable game in its own right, with a lot of challenges and plenty of characters to master.
Multiplayer.it
March 15, 2021
Unique and outstanding on mobile, Pascal's Wager becomes a decidedly less ambitious and spectacular soulslike on PC, where the game has to deal with a lot of fierce competition.
IGN Japan
May 10, 2021
While the controls leave a lot of room for improvement, Pascal’s Wager: Definitive Edition is a Souls-like game that offers sufficiently high quality.
GameOver.gr
March 19, 2021
TipsWorks shows overzealousness in copying Dark Souls and Bloodborne to the point that it feels as a complete substitute of those games against which it does not compare favorably. On the other hand, the variety of enemies and bosses alongside a functioning gameplay could make Pascal’s Wager a curiosity for fans of the “soulsborne” genre.
Everyeye.it
March 22, 2021
If Pascal's Wager has managed to emerge on mobile due to a little fierce competition, its Definitive Edition on PC does not hit the same goal. A good longevity and a series of precautions that make the title more accessible for non-experts of the genre, unfortunately, are not enough to raise the overall quality of the production, aggravated by an approximate technical realization and a gameplay not adequately finished. If you have already completed both the entire From Software library of works and the other exponents of the genre, and nevertheless you still thirst for soulslike, Pascal's Wager could still be for you: the important thing is not to have high expectations, and to be willing to close an eye before the limits of the work.
GameCritics
April 7, 2021
In the end, Pascal’s Wager is just another entry in the ever-growing soulslike genre. It makes some smart choices by giving an upfront story and multiple characters, but my feeling is that starting life on mobile devices hampered what the developers could do, and the lack of exploration and cohesive map design is a definite weakness — perhaps a sequel built for console or PC could expand upon this foundation.