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64
UserScore
5.8

Ratchet & Clank: Full Frontal Assault Critic Reviews

52 Total Reviews

17 Positive Reviews(32.7%)
35 Mixed Reviews(67.3%)
0 Negative Reviews(0%)

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80
PlayStation Universe November 28, 2012
A great addition to the series, packing plenty of content and fresh ideas.
80
PlayStation LifeStyle December 3, 2012
A very short list of flaws are barely able to tarnish what amounts to a hidden gem among a busy holiday retail season filled with blockbuster AAA titles.
80
InsideGamer.nl December 4, 2012
The tower defence element in Ratchet & Clank: QForce feels familiar from the get-go, and we were surprised it has never been done in a Ratchet & Clank game before. It's a shame the single-player campaign is a little bit short, but the multiplayer will keep you entertained for quite a while. QForce gives the Ratchet & Clank franchise a much needed refresher.
80
DarkStation December 13, 2012
I came into this review with a lot of harsh thoughts based on what amounts to "You took my single player away from me." But after examining what was accomplished, and what was released at a decent price range ($19.99) for the package, I am kinda seeing the value in Insomniac's latest R&C experiment. I really hope we see a true single player sequel in the future, especially on next-gen equipment, but if this is what we have to deal with in the mean time, waiting might not be so bad.
80
AusGamers August 7, 2013
Ratchet and Clank Q-Force proves that after ten years, there is still life in the old Lombax yet that is worthy of consideration – if only there were more mission objectives and levels to enjoy.
75
Game Informer December 5, 2012
In the final assessment, Full Frontal Assault feels like an experiment that produced mixed results. If I squint, I can just make out the vision of the perfect melding of tower defense and third-person action that the game was meant to be. However, the true image of FFA is a game that feels as though it's attempting to complete two different objectives, and failing to fully carry out either one. I admire Insomniac for continuing to take chances with the Ratchet & Clank series, but I'd rather the studio devote its resources to the new action/platformer that fans want.
71
3DJuegos December 11, 2012
New ideas and a sense of refreshment are being implemented in this new chapter of the Ratchet & Clank adventures, with quite good results.
70
DarkZero December 2, 2012
Insomniac took a risk with this title, but I think it has paid off. It is a fun game to play with a friend and is worthy of being called Ratchet and Clank.
70
Gamereactor Denmark December 4, 2012
As good as QForce is, it feels as though Insomniac is having an increasingly hard time recapturing the magic of the fabulous duo that put them on the map in the first place.
70
GameSpot December 4, 2012
This $20 game does one thing well: it has a competitive multiplayer mode that blends tactics and action in a way that allows for some exciting and unpredictable battles.
70
PlaySense December 10, 2012
A different approach to the well-established formula of Ratchet & Clank that works well... for the most part. The single-player is extremely short, but the strategic nature of the gameplay makes the online multiplayer very enjoyable.
70
Gamer.no December 12, 2012
The single player mode suffers from a lack of variation, but the competitive and team based multiplayer is a fantastic addition to both the Ratchet & Clank universe and the Tower Defense genre as a whole.
70
Vandal December 16, 2012
Especially fun if played with friends –or against them–, this new Ratchet & Clank doesn't seem to fully work as a whole, but at least brings us something fresh for the series.
70
JeuxActu December 17, 2012
For their tenth birthday, Ratchet and Clank are not making an incredible come-back. And yet, despite the lack of humor and graphics that are getting old, Ratchet & Clank: Full Frontal Assault remains entertaining enough thanks to its interesting gameplay mechanics and its well-balanced difficulty. Multiplayer mode won't occupy players for the next ten years, but it will surely please them.
70
DailyGame December 21, 2012
Those 15 deaths, the difficulty imbalance, the weapon irrelevance and manual camera notwithstanding, the game was fine. But you know, those are all really big issues that drag down a game's score. Ratchet and Clank: Full Frontal Assault also is dreadfully boring, so I can't rate it anything higher than "average."
70
XGN December 24, 2012
Full Frontal Assault is a nice little experiment, but all we were thinking is how much fun the old Ratchet & Clank games were. Making a multiplayer tower defense game of one of the greatest platformers of all time was not the best idea. But for a small budget price it is still good fun for a little while.
70
Pelit (Finland) January 23, 2013
The latest offering in the Ratchet & Clank series fails to innovate, instead opting to blend overused formulas that other games have done better. The current road for the series seems bleaker with every passing installment.
68
Meristation December 14, 2012
It's one of the worst Ratchet and Clank but it's different. Low price and cross-buy make it more irresistible but its graphics are mediocre and it isn't well balanced. Online modes with cross-play PS3-PSVita.
68
Multiplayer.it December 27, 2012
Ratchet & Clank: QForce is short and lacks content and variety, but fun nevertheless if played with or against a bunch of friends. A full scale entry in the franchise might benefit more from these interesting new mechanics.
68
GamingXP January 21, 2013
It's damn fun to collect bolts, shoot some enemies and improve the base-defense, but only in the multiplayer mode. Lacking gameplay-depth makes the single-player not really entertaining. In my point of view the game is ok, but it's not a true Ratchet & Clank game. It seems that Sony took the name of a well-known franchise and made a traditional base-defense-game instead of a new game in the world of Ratchet & Clank.