Login
MetaCritic
58
UserScore
-

Rooms: The Main Building Critic Reviews

23 Total Reviews

4 Positive Reviews(17.4%)
19 Mixed Reviews(82.6%)
0 Negative Reviews(0%)

Sorting & View

90
Cubed3 May 15, 2024
Nintendo made a wise choice releasing Rooms: The Main Building in Europe, not merely because it was a sound business decision given the current market trends, but because Hudson / Handmade Game's DS sliding-tile-puzzler-with-a-twist is a contender for 'Best in Genre,' proving to be a highly enjoyable, must-try experience on the Nintendo DS.
80
Worth Playing May 15, 2024
Overall, the gameplay of Rooms: The Main Building trumps the presentation issues. It's fun, and it's easy to pick up and let go at a whim, making it a great portable title.
70
Nintendo Power May 15, 2024
A bit more story or presentational flair would've been appreciated, but even as it is, Rooms offers a unique and worthwhile challenge for portable-puzzle junkies.
70
Nintendojo May 15, 2024
Despite all these gripes, Rooms is still a blast to play. While $30 may seem a bit steep for the title that, when boiled down, is nothing more than an advanced slide puzzle, once the game inevitably lands in the bargain bins it is definitely recommended for any puzzle fan.
68
Nintendo Gamer May 15, 2024
Amazingly, Rooms manages to turn hateful tile-slide puzzles into something compulsive and fun. As a package, however, it's a little disappointing.
68
Fun, but limited.
68
InsideGamer.nl May 15, 2024
Rooms: The Main Building is a great puzzle game in an ugly coating. The puzzles are well put together and stay fresh because of the constant stream of new elements. It's too bad that the unclear images, ugly colours and downright annoying music takes away some of the fun.
63
3DJuegos May 15, 2024
It's fun, and it's easy to pick up, but repetitive.
62
Multiplayer.it May 15, 2024
Rooms The Main Building it's a nice puzzle game that won't turn the genre upside-down. But if you like this kind of games, it's a pleasant addiction to the DS library.
60
VideoGamer May 15, 2024
Rooms' bland and blurry visuals will do little to attract potential players. Its flaws will likely put off all but the hardiest of puzzle fans, but ultimately this is the exact audience the game was designed for.
60
Gameblog.fr May 15, 2024
Rooms: The Main Building had managed to get our attention, but it fails in the end. It's proof that if good ideas are enough to hook the player, they have to be used with ingenuity for him to keep playing. Rooms interesting game design is cursed with a less-than-inspired level design : the lack of challenge nullifies any pleasure one may get in using the items lined-up to solve the riddles of every stage. Too bad, some of the better rooms were a hint as to what that game could have achieved, but didn't.
60
Eurogamer Spain May 15, 2024
A title made for a very specific kind of gamer, the ones who love puzzles above anything else.
55
Cynamite May 15, 2024
Dumb riddles, pixel-graphics and a much better PC version: Don't buy this if you're not a puzzle freak.
53
Vandal May 15, 2024
It offers an original concept, but there are things that don't fit well overall.
50
IGN May 15, 2024
The few interesting mechanics that are mixed into Rooms' slide puzzles just aren't enough to make it entertaining from start to finish, and the coolest modes are locked from the start.
50
Gamereactor Sweden May 15, 2024
A really advanced puzzler with huge amount of content. Unfortunately, the quality of the puzzles is really uneven, from pure genious to pure tedious and the presentation isn't that good either. In the end, there far better puzzle games out there, so why bother with a mediocre one.
50
Gamekult May 15, 2024
Quotation forthcoming.
50
games(TM) May 15, 2024
If fewer ideas were crammed in, and those that were left in were developed more thoroughly. Rooms could potentially be an excellent puzzle concept.
40
Metro GameCentral May 15, 2024
Bizarre sliding block puzzler that despite numerous issues is oddly more tolerable than it should be.
40
Eurogamer May 15, 2024
The presentation is so poor, with the board and tiles constricted to an area around half the size of one of the DS' screens, that it's almost impossible to see the detail on each tile.