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May 20, 2016

Shoppe Keep

Shoppe Keep
5.6
metacritic
Based on 4 Reviews
57
Release date
May 20, 2016
Developer
Publisher
Genre
Web-site

Summary

In a fantasy world in which adventurers take on epic quests to slay vicious beasts, you run a shoppe that sells swords, apparel and potions.

Shoppe Keep System Requirements

🤏 Minimum Requirements

OS:
Windows 7 or above
CPU:
Dual core CPU 2.4 GHz or above
RAM:
4 GB RAM
GPU:
Dedicated video card with at least 1GB memory
HDD:
900 MB available space

👍 Recommended Specs

OS:
Windows 10
CPU:
64Bit Architecture
RAM:
6 GB RAM
GPU:
Nvidia GTX 750 / ATI Radeon HD 5670 or equivalent
HDD:
900 MB available space

Shoppe Keep Trailer

Shoppe Keep Screenshots16

Critic Reviews4

If you were thinking about leaving caves, dungeons, dragons... with the idea of relaxing in a little medieval shop... well, maybe you're going to live another great adventure. Shoppe Keep will give you plenty of hours managing a fantasy medieval shop where you will able to sell a lot of items, where you will have to avoid thieves getting your items and trying to obtain some profit in the process. Especially recommended to people who enjoy management games, but also enjoyable for people who like RPG games and want to try something new.
February 27, 2018
Shoppe Keep is a management game that delivers depth, innovative gameplay, and decent functionality. The problem, however, is that it doesn’t come without a fair share of issues; lengthy loading screens, poor UI, and wonky controls. This would have been a much better game had the developers spent more time optimizing and fine-tuning it for console.
February 27, 2018
If you put a good amount of time, effort, and have an amazing eye sight, then you might be able to get some good results from the game. It does have an unfinished vibe and there are a few bugs that need a lot of fixing so hopefully the developers will be able to fix this soon (even though they have already started on Shoppe Keep 2).
February 22, 2018

Users Reviews0

No reviews have been posted yet