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87
UserScore
7.8

Spelunky Critic Reviews

54 Total Reviews

53 Positive Reviews(98.1%)
1 Mixed Reviews(1.9%)
0 Negative Reviews(0%)

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100
Eurogamer July 2, 2012
Spelunky's astonishing creativity and the spectacular depth that opens up as you make progress make it easy to forget that it's also an extremely competent platformer, with tight, poppy controls that work far better on an Xbox 360 pad than they ever did with a computer keyboard.
100
Polygon July 2, 2012
We may be playing Spelunky forever...Spelunky is more than a platformer. It transcends the genre, creating an experience easy to pick up and difficult to master, each session unlike the last.
100
GamesRadar+ July 5, 2012
Spelunky is for the West what Cave Story represents for Japan: the maximum expression of the indie philosophy. You shouldn't ask yourself if you want to play it. You absolutely have to, if you haven't yet.
100
Wired July 7, 2012
Spelunky is designed to be played repeatedly, a randomly generated battle of human versus machine. Its goal is to challenge the player in a way that is seemingly impossible, but ultimately surmountable given the proper amount of training and skill. I can't recall another game that achieves that delicate balance as well as Spelunky. Its randomly generated nature and ecosystem of interactive elements challenges your decision-making abilities in a way that's nothing short of awe-inspiring.
100
D+PAD Magazine July 10, 2012
As a game, it is perfect; it does nothing wrong in itself and the only criticism that can be levelled at it is the lack of online capabilities – although the games which it hearkens back to so closely had no such thing.
100
The Escapist July 26, 2012
Spelunky is a demanding platformer that manages to be both progressive and nostalgic at the same time. The enjoyment you'll get out of the title is limited only by your tolerance for frustration.
100
Hyper Magazine August 8, 2012
Robust mechanics give rise to endless experimentation.
95
Destructoid July 2, 2012
All of the additions for Xbox Live Arcade -- most notably, new graphics and sound, competitive multiplayer, and cooperative play -- come together to flesh out what was already impressive in its earlier stages. To avoid Spelunky is to miss out on an incredibly satisfying, well-designed game.
95
Multiplayer.it July 9, 2012
Spelunky is like a great manual of game design, offering many familiar elements to the average player but making everything new. Already in the Hall of Fame of XBLA, the game is a shapeshifting adventure that can be enjoyed for several years.
95
Gamer Limit July 13, 2012
All in all, if you hate challenging games, stay away from Spelunky. If you hate charming retro graphics, or the idea of perma-death, don't get Spelunky.
95
Gamer.nl July 13, 2012
You'll curse Spelunky, you'll want to throw your controller through the TV out of anger, but there is something about it that will pull you back in, time and time again. The game challenges you to constantly make choices and set new priorities, the level design is fantastic and makes for a new experience every time, but most of all: skill and perseverance get rewarded. Spelunky might seem a little bit unfair at times, but with every death it teaches you a lesson. Lose yourself in the wondrous, underground world and emerge as a better player.
90
IGN July 2, 2012
Spelunky is a game that takes experts 10 minutes to complete, but it will take you hours before you're remotely ready for that challenge. This is a superb 2D platformer that's as easy to hate as it is to love, and your patience for punishment will be the determining factor.
90
TeamXbox July 2, 2012
Spelunky is probably not for everyone. For all my attempts to romanticize the game's difficulty, it still demands patience from its players, and that might be too much for some. Those that stick it out though, or have an affinity for similar punishing trials like Dark Souls or Super Meat Boy, will find a game that rewards the time you spend with it with nearly infinite amounts of replayability. It all adds up to make Spelunky the best port of a mining related indie PC game to hit the Xbox.
90
Edge Magazine July 4, 2012
Spelunky digs its way so deeply into your brain and often pops up when you're busy playing something else. You'll flashback when another game's arsenal reminds you of just how powerful Yu's simple toolset is, or when another level designer tries and fails to encourage a different approach and reward convoluted strategies.
90
Even if you're confined to single player, Spelunky is yet another small but perfectly formed nugget of joy to be unearthed on the Games Marketplace. Like Fez, Joe Danger and Super Meat Boy before it, the charm simply oozes out of the screen and leaves a saccharine sticky patch at the base of your TV. That initial infuriation crystallises into solid determination and 1200MP buys you an endless supply of levels against which to test your wits and skills.
90
Planet Xbox 360 July 5, 2012
The game is very difficult and will require you many playthroughs before you even reach the second world much less beat the entire game. Death takes you back to the beginning of the game and you'll lose all the treasure and items you've earned in your time with the game. Still, Spelunky has an undeniable charm that will have you laughing as you die the first time and the hundredth time.
90
Metro GameCentral July 6, 2012
Indie gaming sires another 2D classic, with a platformer that offers more freedom and intrigue than almost anything else on Xbox Live Arcade - or beyond.
90
Game Revolution July 6, 2012
If you need a challenge on the level of a Mega Man or a Metal Slug with the feel of Dig Dug and Mr. Driller, or if you just enjoy any of those, this should be on your radar. If you just want a quick few Achievement points, you're not going to find them here.
90
Cheat Code Central July 9, 2012
Spelunky looks and sounds exponentially better than its PC sibling and has near-infinite replay value, a fantastically quirky personality, and tons of things to do.
90
Eurogamer Spain July 11, 2012
The perfect game for this summer: fun, fast and refreshing.