Star Wars Outlaws' director admits to being 'a bit disappointed with the Metacritic,' but adds that 'we won't stop improving it.'
Star Wars Outlaws, a title that was designed in a laboratory to make me mistakenly insert a colon, has been out for a little over a week. You know what? It's good! Morgan Park of PCG gave Star Wars Outlaws a solid 73% in his review.
It's the same score in other outlets, too. This translates to an overall Metacritic rating of 75 out 100 on Xbox, PlayStation, and PC. Ubisoft could have done better, it appears. Outlaws' creator Julian Gerighty admitted to being "a little disappointed" with Metacritic in a conversation with GamesRadar.
Gerighty believes that even though the game hasn't been a hit, players are still connecting with the work we did. He thinks that players have taken to the galactic exploration of the game: "it has brought me such joy to see the amazing images being captured and then shared," which is proof that "the virtual tourism" in the game offers "an experience unlike any other Star Wars experience."
Which is true? Morgan's review praised Outlaws for its "ludicrously-detailed cities I didn't wish to leave" and luxurious eating scenes as highlights of a video game that, in other areas, tends to be too safe. I'll be honest. A solid 80% of why I want to play the game is so I can take a vacation in a galaxy far far away.
Outlaws' more daring and intriguing aspects weren't enough to move it beyond the 70-point range (which isn't a bad score, as our review guide describes a game scoring between 70%-79% as "A good game worth playing". A lot of the Star Wars content is just third-person action gameplay that you've seen before. Vents, crouching-walking, and main quests that stick to certain structural formulas. It's a good game, but it's not particularly exciting.
Gerighty says there's "a level of pride, happiness, sense of accomplishment" amongst the game's developers--and quite correctly too--and he reckons that it's a a game that "millions of people will play for years and decades."
Gerighty says, "We'll never stop improving it." Then he realizes that he is writing a check his body cannot cash. "Well, it's a Lie, we'll probably cease improving it. But today, my mind does not want to stop improving.
Sounds good to me. I can see Star Wars fans loving Outlaws if it gets some updates that amplify the parts that make it so interesting. Even if it doesn't, it sounds like a solid foundation for an excellent sequel. Please give us more scenes in which we can share a curry together with Nix, and less missions in the hallways.
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