Summon Night: Swordcraft Story Critic Reviews
20 Total Reviews
17 Positive Reviews(85%)
3 Mixed Reviews(15%)
0 Negative Reviews(0%)
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Nintendojo
June 9, 2024
Swordcraft Story takes away all the daunting tedium and deftly delivers a fun, satisfying adventure enjoyable by both experienced and new players alike.
Gamer 2.0
June 9, 2024
But the fun of Summon Night: Swordcraft Story is feeling that sense of learning alongside the main character. Though we ultimately know he will win the day, he won't do it without us.
Deeko
June 9, 2024
Summon Night isn't the best role-playing experience ever created, but it still manages to be a fun time and one that you'll enjoy long after you're done playing it (literally, as there are two main characters to play as and a total of eight different paths through the game).
RPG Fan
June 9, 2024
All in all, it's the best control I've seen in an action-RPG for a handheld game. I'm serious.
Gaming Age
June 9, 2024
Pretty much a dungeon romp, and while the characters are entertaining, the story is a little light. The graphics and presentation are top notch for a GBA game. All together a great package from Atlus.
N-Insanity
June 9, 2024
After completing the main story, another 50 levels in the main dungeon are unlocked. Not to mention the dialogue changes from playing with different characters and summons.
IGN
June 9, 2024
Even despite the aged look and simplistic nature of the game, Summon Night: Swordcraft Story is still an awesome addition to any hardcore gamer's collection.
Nintendo Power
June 9, 2024
Summon Night: Swordcraft Story may not be the biggest, most revolutionary, or most challenging RPG ever to hit the GBA, but what it lacks in some areas it makes up for with plenty of fun, variety, and solid gameplay.
Play Magazine
June 9, 2024
What absolutely makes the game are the addictive side-scrolling real-time battles.
G4 TV
June 9, 2024
It doesn't take new hardware to crank out good-looking graphics, and you definitely don't need to buy a PSP or DS to find memorable handheld gameplay.
My Gamer
June 9, 2024
Let me put it simply; this is a fun game. It has a quickly developed plot with interesting characters and an exciting enough battle system that you'll never be bothered by the frequency of fights. However, it suffers from the curse of most great games; it's short.
Just RPG
June 9, 2024
Summon Night: Swordcraft Story is not the greatest RPG on the Game Boy Advance by any means. Its story is trite, the characters are generally archetypes, the graphics are dated and the audio is bland.
GamePro
June 9, 2024
While Summon Night has fairly intricate graphics, for the GBA anyway, the audio could have been better; it's reminiscent of the SNES era but it fails to fully live up to old standard. The storyline is somewhat lacking and a bit shallow.
GameSpot
June 9, 2024
It's a basic dungeon crawler at heart, but Summon Night: Swordcraft Story has enough fun with the formula to make it worth playing for role-playing fans.
eToychest
June 9, 2024
A fun take on action role-playing games but ultimately ends up a little shallow, mostly due to the combat system.
Game Informer
June 9, 2024
Summon Nights wants to be "Chrono Trigger", but it only really reminds me how awesome that classic is, and how much this game isn't it.
GameSpy
June 9, 2024
It's not exactly a stellar game, but the capable story and unique battle system make it a solid addition to the GBA library.
GameShark
June 9, 2024
The backstory is light, the characters are sometimes charming (and sometimes goofy) and the world is everything you'd expect to find in a Japanese RPG.
Thunderbolt
June 9, 2024
Even the presentation pales in comparison to the likes of Golden Sun and the other handheld RPGs we've grown to love or hate over the years.
Modojo
June 9, 2024
An enjoyable RPG thanks to it's excellent, intense battles and the ability to actually create and take responsibility for your weapons, instead of just buying them from a shopkeeper.