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MetaCritic
58
UserScore
6.8

Sword Coast Legends Critic Reviews

41 Total Reviews

11 Positive Reviews(26.8%)
27 Mixed Reviews(65.9%)
1 Negative Reviews(2.4%)

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80
Hardcore Gamer October 20, 2015
Sword Coast Legends is a solid loot crawl with more options than most games of its kind. It may not be the Dungeons & Dragons simulator many were hoping for, but it works well as just a straight video game.
76
PC Games October 31, 2015
The game was promised as a true D&D-Experience, which in fact it isn’t. The RPG-rules are changed in a casual way, so in the end SCL feels more like a dragon-age-experience within a nice D&D-setting. If you can accept that, the game offers a good story-campaign with party-based combat, which is fun. On top you can create your own dungeons and quests, and play it with friends, including one player as a dungeon-master. Sounds good, but the creative power of the editor is not that big as in the classic Neverwinter-Series.
72
GameStar October 25, 2015
If you don't expect the promised but mostly missing D&D rules, this can be a very entertaining RPG. Otherwise you will be disappointed. The editor is useless (for now).
70
SpazioGames October 26, 2015
It's full of bright ideas, and had some amazing potential, but the unripe Dungeon Master Mode will need the community and some continued support from the developers to truly shine. What remains is a solid adventure, that could have been better, but it's still satisfying for rpg fans.
70
The Escapist October 26, 2015
Sword Coast Legends is a comfortable return to the D&D rules and universe, but oversimplified combat and a repetitive feel to dungeons and quests keep this game from being great.
70
GamingTrend October 27, 2015
With a proper DM, Sword Coast Legends feels every bit like the pen and paper game come to life. On the other hand, running modules or playing through the 40-hour single player game makes it feel like more of a standard fare dungeon crawler than a Dungeons & Dragons game.
70
Digitally Downloaded October 27, 2015
Sword Coast Legends offers up a solid version of Dungeons & Dragons, with a campaign and setting that were immediately appealing to me and plenty of user content already filling the community. This sort of content will be enormously valuable in giving Sword Coast Legends life beyond its campaign. However, limited tools hold this title back from greatness on the editing front, while its clear Diablo and Dragon Age influences may rub D&D purists the wrong way.
70
Arcade Sushi October 29, 2015
This is a great entry point if you’re looking to jump on the D&D bandwagon as it does a good job of easing the player into this deep and dense universe.
70
Yahoo! November 18, 2015
Considering its wallet-friendly $40 price point, Sword Coast Legends’s core campaign is easily good enough to warrant a recommendation — provided you’re content with a rather leisurely, low-stress stroll through the Forgotten Realms.
70
games(TM) December 9, 2015
Will be remembered for its potential, if at all.
70
Brash Games June 7, 2016
Sword Coast Legend is a game that combines great story-telling with character development. The gameplay provides a good experience by customization but does not manage to keep the experience entirely fluid with consistent bugs and glitches which riddle the game.
68
MMORPG.com November 1, 2015
What could have been one of the greatest features to this game turns out to be one of its biggest weaknesses, the DM Mode.
68
Game Informer November 2, 2015
Sword Coast Legends has some great ideas and a wonderful world to draw upon, but struggles to live up to its potential.
68
GameCrate November 3, 2015
There’s so much missed potential here that it’s a bit frustrating. Game updates are coming so maybe one day...but not today.
67
Ragequit.gr November 13, 2015
Sword Coast Legends aimed very high and missed its mark by a long shot. While it might be a fun action-RPG set in Faerûn, it pales in comparison to any recent top-notch, kickstartered RPG releases. Hopefully, we'll see some improvements in the near future, but overall the game feels like a hastily done, half-finished experience.
67
Jack of all trades, master of none. In terms of characters and story, it’s not Baldur’s Gate. It’s not a proper construction set for DMs to make their own modules either. It doesn’t even adapt D&D rules properly. And if you simply want to kill monsters and collect loot with friends, any MMORPG will do just as well.
65
Game Over Online October 26, 2015
In some sense, though Sword Coast Legends is no Baldur’s Gate or NWN or Icewind Dale, I appreciate what they’ve tried to do here, even if the outcome could use some help. To their credit, they say in interviews they’re going to stick with it and try and fix issues as they hear about them.
65
CD-Action January 12, 2016
The game seemingly had everything that was needed to bring back the glory of Forgotten Realms, but failed due to a shallow story, unimaginative quests and lack of identity.
60
Game Revolution October 23, 2015
Its overall graphics and presentation are rough around the corners, but it's an enjoyable experience if you can convince friends to join your party. But if you're a lifelong Dungeons & Dragons fan and expect Sword Coast Legends to be the classical D&D experience it claims to be, you'll need to look elsewhere.
60
3DJuegos October 26, 2015
Sword Coast: Legends is a slight disappointment. Its combat system is too simple, and its story too typical. It's fun when you play with other players, but it's not sufficient.