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December 11, 2007

Universe at War: Earth Assault

Universe at War: Earth Assault
7.6
metacritic
Based on 48 Reviews
77
Release date
December 11, 2007
Developer
Publisher
Genre
Platform
Engine
Mode(s)
Multiplayer
Web-site

Summary

Developed by Petroglyph, this combat-intensive real-time strategy game enlists players in an epic struggle to prevent total alien domination of planet Earth. Universe at War: Earth Assault is set in the near-future when multiple factions from across the galaxy have come to Earth to wage epic warfare. Containing numerous features and customization options never-before-seen in the RTS genre, Universe at War: Earth Assault creates an exceptional strategy experience for single-player and especially multiplayer battles. The game employs a unique balance system called "Tactical Dynamics" that allows players to retrain and customize units in the midst of battle to better cope with enemy forces and tactical situations. Weaponry and defenses can be modified in true real-time to take advantage of constantly shifting battlefield conditions. Fully customizable tech trees allow players to control the development of technologies that they deem key to victory. Battles in Universe at War: Earth Assault are large in scope and take place in malleable and deforming environments. Deadly sci-fi weapons and alien powers will allow players to destroy cities and whole territories on a global scale. Because the world of Universe at War: Earth Assault is persistent, players can revisit previous battlegrounds to find them still smoldering in ruins. The game gives players achievements, rewards, and medals in a balanced environment to further encourage players to move forward in the game. Players from around the world battle in persistent-style online campaigns for ultimate faction supremacy across a virtual representation of the Earth. [Sega]

Universe at War: Earth Assault Trailer

Universe at War: Earth Assault Screenshots16

Critic Reviews48

Playing through the single-player story-driven campaign or fighting a real-time global campaign is fun. Multiplayer is somewhat bare-bones, but the matches themselves are entertaining enough.
May 12, 2024
When a sleeper turns out to "only" be recommendable to hardcore fans, something must have gone wrong. In the case of UaW, it's the realization of the sensational ideas and hugely announced features, that, in the end, apparently didn't totally work out. Yet UaW offers RTS-gameplay at a very high level, that may help to overcome the waiting time for "StarCraft 2."
May 12, 2024
82
Finally a new RTS where you can discard all the usual strategies. The makers of Universe at War offer suprisingly refreshing and innovative real-time battles.
May 12, 2024

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