Login
MetaCritic
53
UserScore
6

Virtua Quest Critic Reviews

19 Total Reviews

2 Positive Reviews(10.5%)
15 Mixed Reviews(78.9%)
2 Negative Reviews(10.5%)

Sorting & View

71
Siliconera May 30, 2024
Isn't quite the RPG it originally promised to be. However, the great fighting engine and deep character customization makes Virtua Fighter Cyber Generation stand above the average 3D brawler.
70
BonusStage May 30, 2024
The fighting system and RPG elements give the game some interesting depth, and compared to mature rated games like "NanoBreaker" and "Death By Degrees," Virtua Quest's combat aspects are infinitely more satisfying.
66
GameZone May 30, 2024
Sadly while it is an interesting concept, Virtua Quest just doesn't have all the right moves to make this as enjoyable as the fighting games that inspired this title.
66
IGN May 30, 2024
The action is mediocre at best, and the platform elements feel sloppy and unrefined. The graphics and sound are equally forgetful. The only glaring problem comes by way of the silly camera. It really gets in your way and detracts from the overall experience.
62
Nintendo Power May 30, 2024
The platforming and fighting controls are a little unwieldy.
62
Play Magazine May 30, 2024
A cool concept (handled "PSO" style) for sure, that's unfortunately tethered to stiff controls, an antiquated camera with no look button, and gameplay devices ripe for retirement.
60
Yahoo! May 30, 2024
Comes off lacking; the action is often repetitive and unwieldy, the platforming is iffy due to control quality, and the look and sound of the whole enterprise are on the uninspired side.
58
TotalGames.net May 30, 2024
So where are the virtua fighters in Virtua Fighter Cyber Generation? They are in there, it's just they're well hidden and take some time to find. Maybe they're too embarrassed to be associated with Sei's mess of a game or maybe they got lost on their way to "Virtua Fighter 5."
57
GameSpot May 30, 2024
The action is plagued by loose controls and a bad camera, your scores of brain-dead opponents never put up enough of a fight to make things satisfying, and it's all set in a blandly designed world.
55
Game Informer May 30, 2024
I found myself repeating ("stupid") endlessly as I writhed and winced my way through this lifeless and contrived adventure.
50
GMR Magazine May 30, 2024
The game feels oddly piecemeal: From its bland anime hero on a quest to collect "data chips" to its "downloadable" special abilities, Virtua Quest seems more like a Mega Man Battle Network game than a VF title.
50
How could a game with so much potential end up such a mess?
50
GameSpy May 30, 2024
All of this would be excusable if the game's mechanics and level designs were interesting, but they're not -- it's baseline stuff.
49
Next Level Gaming May 30, 2024
What we are left with is a game without a defined audience, and is really annoying. Maybe they'll make a sequel- a fighting game where you just smack Hayami up and down the street. I'd probably play that.
42
My Gamer May 30, 2024
Everything about the game feels half-hearted: the bland virtual world, the haphazard integration of the Virtua Fighter characters, and the uninspired environments.
40
1UP May 30, 2024
The derivative nature of the plot goes hand-in-hand with the completely unimaginative gameplay. Nothing here is original -- the RPG-in-a-computer gimmick is straight up .hack, and the action feels like martial arts-oriented Mega Man Legends.
40
G4 TV May 30, 2024
Imagine an M-rated RPG set in the Virtua Fighter universe with the real VF combat engine. Until that day comes you'll experience more virtua pain than virtua pleasure with this one.
35
netjak May 30, 2024
Sadly, it's gotten to the point where you can't even feel sorry for Sega anymore. They've just put out so many bad games, and made so many bad decisions recently, that you realize that if you support them they're just going to parlay that support into something utterly stupid...like this.
25
Detroit Free Press May 30, 2024
Fighting in Virtua Quest turned out to be rather dull. While players can pick up special abilities, most of our fights usually wound up in a button-mashing frenzy.