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August 23, 2005

VOYAGE: Inspired by Jules Verne

VOYAGE: Inspired by Jules Verne
7.8
metacritic
Based on 13 Reviews
72
Release date
August 23, 2005
Developer
Genre
Platform
PC
Web-site

Summary

In this not so distant past, the far side of the moon conjured up the most fascinating theories. Even some of the world’s greatest scientific minds believed that our natural satellite had an atmosphere that could, and did, support various life forms. Based on the premise of Verne's novel, Voyage follows as a group of scientists create a space capsule with the intent of landing on the moon’s surface. Where as in the novel, their mission fails, leaving them floating high above the lunar surface, in this fascinating adventure, they succeed! As scientist Michel Ardan, players are able to wander the surface of the moon and witness the explosion of plant life at dawn. Soon they will encounter the Selenite City, the home of an ancient but highly intelligent race, the Selenites. With each step of the journey, questions arise as to the fate of the Selenite people: Did they deteriorate, like so many of the statues they left behind? Did they leave the surface to seek refuge in the center of the moon? Once players answer these questions, they may find their way to back to earth with news of their fantastic discoveries. [Adventure Company]

VOYAGE: Inspired by Jules Verne System Requirements

🤏 Minimum Requirements

OS:
Windows XP, Vista, 7, 8
CPU:
1 GHz
RAM:
256 MB RAM
GPU:
DirectX compatible Video Card
HDD:
1 GB available space

VOYAGE: Inspired by Jules Verne Trailer

VOYAGE: Inspired by Jules Verne Screenshots9

Critic Reviews13

86
Not only did I enjoy the game but it makes me want to read, or at least do some research on, Mr. Jules Verne.
May 9, 2024
So far we have pleasing graphics, an easy interface, and unique puzzles... but what about the down side? The only issue I had was that the game occasionally got tedious, but this could simply be a result of being stuck for so long.
May 9, 2024
80
I thought that maybe the game could have been designed a bit tighter so that it wasn't so easy to solve puzzles before having all the clues, but I know I'm on shaky ground here. Many players prefer openness (or non-linearity) in adventure games, so I shouldn't dwell on this point.
May 9, 2024

Users Reviews0

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