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Feed the Deep lets you dive into the deep to keep evil gods at bay.

You can either find this premise exciting or terrifying for a game that is based on a roguelike. There's not much space between. In Feed the Deep, you dive beneath the waves in search of resources to keep the cosmic terrors sleeping beneath the earth. As opposed to rising out of the depths, devouring mankind, and all that.

Feed the Deep, though it starts off a little slow, is an interesting exercise in the design of games. You are constantly making risk-or reward choices as you explore and retrace your steps in winding caves on a limited oxygen tank, all while trying to maximize the resources you extract and avoid hostile wildlife. You can stay alive, upgrade your equipment, and prosper longer if you maintain the right pace for the level of danger.

The developer of Feed the Deep describes it as "an atmospheric deep-sea adventure with Lovecraftian vibes," "inspired by the such as Dome Keeper, and Spelunky." That's a pretty succinct description for a video game.

Feed the Deep's interesting premise is not the only thing that makes it noteworthy. It was created by Luke Muscat, the game designer behind the iOS hits Fruit Ninja and Jetpack Joyride. Muscat has documented his progress on YouTube with occasional videos since going solo.

Feed the Deep is available on Steam.

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