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Silent Hill 2 has even more hidden messages that players have decoded

Bloober Team’s remake of the classic husbandguy survival horror Silent Hill 2 follows its original text pretty closely, but it also includes some extras. If you visit places where puzzles and other events appeared in the original game, you will find echoes of those events distorted by static from VHS. If you collect all the Polaroids, you will have the pieces needed to decode the hidden message.

The remake contains more than one hidden message. Listen closely to the TVs in the town. You can hear clicks that sound like numbers. One player has reduced the static hissing noise enough to translate it into Morse Code.

The TVs at Brookhaven Hospital play a message which appears to translate as "again and again" repeated indefinitely. We could interpret this like the Polaroid that says "you've lived here for 20 years" as confirmation that the remake is a follow-up to the original Silent Hill 2. James has been replaying a version of these events on a continuous loop. We could, but I won't accept it. My child, we don't subscribe the loop theory at our house.

This message was also decoded. It was playing on the TV at Wood Side Apartments. This one asks, "why did it James?" This is a reference to the guilt James feels but continues to deny, which is cutely referred to throughout Silent Hill 2 As another player pointed out: When you read the poster on depression symptoms, "feelings of worthlessness or guilt" loses its final two words.

I wouldn't surprise if Bloober Team's Silent Hill 2 re-make had more hidden messages, whether they were disguised as TV static or somewhere else. It's a game that players will continue to debate and scrutinize for years.

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