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February 21, 2012

Touch My Katamari

Touch My Katamari
6.0
metacritic
Based on 41 Reviews
69
Release date
February 21, 2012
Genre
Platform
Mode(s)
Single-player

Summary

In Touch My Katamari, the ever-growing ball of bits and bobs is controlled by touching the screen to roll it in any direction. A completely new Katamari gameplay feature allows players to use the rear touch pad of the PlayStation Vita to stretch the ball either horizontally or vertically to pick up more objects at once or squeeze through a narrow gap. Players will once again step into the shoes of the tireless Prince, tasked by the King of All Cosmos with rolling up ever more enormous balls of weird and wonderful junk. As the Prince travels through the varied levels of gentle lunacy, he will find himself amassing all manner of items large and small, inanimate and very much alive, from humble little ants to the volcanic grandeur of Mount Fuji. [Sony]

Touch My Katamari Trailer

Critic Reviews41

75
The AMOLED-screen on the Vita really works in favor of Touch My Katamari since it comes with a rainbow of colors. Unfortunately the story mode isn't particularly long, which cuts the fun assignments, quirky Japanese humor and happy J-pop short.
May 19, 2012
50
Touch My Katamari is peppered with small, satisfying innovations, but it never strays far from its old rolling grounds. If you have any measure of experience with the series, then despite its gallons of charm, Touch My Katamari's all-too-familiar set of challenges will feel old hat, and fast.
April 26, 2012
A little more polish and some much-needed rethinking and this would've scored much higher.
April 12, 2012

Users Reviews0

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