Touch My Katamari Critic Reviews
41 Total Reviews
27 Positive Reviews(65.9%)
13 Mixed Reviews(31.7%)
1 Negative Reviews(2.4%)
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Play UK
February 22, 2012
It's not the game you want to justify your purchase of a Vita, as it won't have you signing the merits of its various technical features and thanking the Lord for a rear touchpad. But it's something more important than that – fun.
PSM3 Magazine UK
February 14, 2012
Far better than the recent PSP and iOS versions, this is Katamari's most fun portable outing to date. More new stuff would have been nice, though.
Gamereactor Sweden
February 25, 2012
We're having a ball with this sticky-ball game that really sticks to you.
PSX Extreme
February 27, 2012
Doesn't stray from a winning formula, offers the portable world dual analog sticks (which cements the experience), and brings in a new touch-based mechanic that actually affects the gameplay in a positive way. There isn't quite enough content, the camera does seem to be a bigger problem than in past entries, and I miss a few of the more unique modes found in other titles, but there's no denying it: this is Katamari and the fans should really enjoy it.
Playstation: The Official Magazine (US)
March 5, 2012
Eccentric and bursting with charm.
GameTrailers
February 19, 2012
Touch My Katamari does little to break the mold, but with its odd humor and addictive simplicity, it's a great game to have on the go. Plus, at $30, it's one of the more reasonably-priced Vita launch games.
Vandal
March 20, 2012
We love the game, but if you already have another Katamari game in your collection, you won't find many changes here, and it seems more like an expansion of the second game.
Game Informer
February 14, 2012
If you never clicked with the series' ball-rolling insanity, Touch My Katamari isn't likely to win you over. However, I do think that the morphing is a significant enough tweak to warrant giving it another shot.
Destructoid
February 14, 2012
Touch My Katamari looks and plays better than ever, has a hilarious new story, and new touchscreen controls give players additional ways to roll their own, but that all doesn't change the fact that this is basically the same game we've played so many times already.
UGO
February 15, 2012
Touch My Katamari isn't a revolution for the series, but it does add enough odds and ends to keep the series (excuse me) rolling along. The quirky and bizarre visuals are still here, the solid gameplay persists and you'll still find rolling up sumo wrestlers funny. At least I do.
The A.V. Club
February 20, 2012
it's a nifty trick when you need to fit your big blob through tight spaces or want to cut a wide, steamroller-like swath. But it's also a bit erratic, and players may find themselves invoking the feature accidentally, when their insolent fingers drift from the slivers of non-touchpad space that the Vita so generously provides on its rear end.
Gaming Nexus
April 3, 2012
Touch My Katamari is a step in the right direction for the franchise, it's a lot of fun. Best of all, it doesn't cram the Vita's touch controls down your throat and makes good use of the hardware.
Gamer.nl
May 19, 2012
The AMOLED-screen on the Vita really works in favor of Touch My Katamari since it comes with a rainbow of colors. Unfortunately the story mode isn't particularly long, which cuts the fun assignments, quirky Japanese humor and happy J-pop short.
GamingXP
February 16, 2012
It seems the devs really just adapted the controls and didn't really add anything in terms of content and features.
Cheat Code Central
February 22, 2012
If you absolutely need to look at the fanciest graphics, or if you just simply hate weird Japanese humor, Touch My Katamari is not for you. However, for anyone who can handle it, this title offers gameplay so addictive you'll struggle to put it down, despite its flaws.
Official PlayStation Magazine Benelux
March 4, 2012
The game feels right at home on the PlayStation Vita, with its short levels that only last a few minutes and intuitive combination of the classic controls and the touchpad which you use to expand or shrink your rolling ball of mayhem.
Everyeye.it
February 28, 2012
Touch My Katamari is based upon the core episodes of the series and works well to take 100% bonus from the PS Vita features, giving players tons of fun.
GamesRadar+
February 14, 2012
Despite being light on levels, the replayability and charm of Touch My Katamari is likely enough to keep gamers interested for months to come. The changes shrinking and expanding add to the formula shouldn't be downplayed, as they really are the most significant additions since we first laid eyes on the wide-faced Prince, and we're happy to see the developers experiment with great success to create one of the most charming entries in the series yet.
XGN
February 17, 2012
Touch my Katamari offers a slightly low amount of amusing levels to roll through and with the addition of ball-morphing, it's more fun than ever. The weirdness also makes a triumphant return, though it is starting to show its age.