Dragon Age boss says that a Legendary Edition style remastering of the old games is unlikely, as there are only'maybe twenty people' at BioWare who know how the engine works.
Dragon Age: The Veilguard has been a huge success, but BioWare's creative director John Epler said recently that the company does not have any plans to continue the story after its big ending. Unfortunately for new fans of the Dragon Age series it is unlikely that older games will ever receive a treatment like the Mass Effect: Legendary Edition Remasters.
Dragon Age's creative director John Epler told Rolling Stone that he would like to see the remastered Dragon Age collections, but that it is unlikely due to the technology that they were built upon. Dragon Age: Origins, which was released in 2009, two year after Mass Effect debuted on Xbox 360, is actually older than Mass Effect. However, it uses the Eclipse engine as does Dragon Age 2, and both games are based on it. BioWare then switched to Frostbite in Dragon Age: Inquisition and knowledge of the Eclipse Engine slowly faded away.
Epler said, "I'm probably one of maybe 20 people at BioWare that have actually played Eclipse." "It won't be as easy as Mass Effect but we love the original games." "Never say never, that's probably what it comes down too."
For the record, all Mass Effect games were built using Unreal Engine 3. This made the Legendary Edition Remasters a much simpler project.
It's ironic that Baldur's Gate 1 & 2 - the games that made BioWare the RPG giant it is today - both had well-received enhanced versions using an upgraded version BioWare's old Infinity Engine. Yet, the decade-newer Dragon Age Origins is a distant hope.
Money is what I think it comes down to. If Dragon Age: The Veilguard or a subsequent game in the Dragon Age series becomes a money-maker, EA will find a way to bring these old games back for a brand new audience.
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