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PlayStation's co-CEO argues that PCs are difficult to install, as he defends his console's honor.

I've had my fingers crossed that Sony's recent successes with Helldivers 2 and other ports (despite their best attempts) is a sign we won't have to sit around and kick the dirt for a whole year whenever there's an exclusive new game on the PlayStation that we can't enjoy.

Hideaki Nishino, the joint-CEO of PlayStation, said in an interview with Nikkei, via VGC, that consoles will still be a key part of any console company's success strategy.

"I think there are many mobile games that have advertisements and PCs can be difficult to set-up, but with PlayStation you can immediately experience the content that you purchased."

As someone who has never seen a console, I must admit that this is true to a certain extent. PCs can be difficult to build from scratch. You either have to pay a ridiculous amount for a prefab or engage in the most stressful version of LEGO, where you are not sure if the CPU pins are aligned correctly or if that loud click/clang is supposedto occur or if you just wasted hundreds of pounds.

Then there are the updates, the strange OS features, worrying about kernel-level anti-cheat and Denuvo and updating your drivers. Suddenly, that $700 price for the PS5 Pro looks reasonable, even if it is more expensive than console gamers have come to expect. I mean, even here at PC Gamer, we describe a $800 build as penny-saving--penny-saving!

You're getting a computer that can also do other things, but still. Any console (or Steam Deck) will make it easier to play videogames on a videogames system. It seems a stretch to experience the content you purchased "straightaway" though, last I checked, many games come with downloads. After a tough year, he's had to gush about the console market.

This paragraph also reads to me as a big "but": "We're trying to increase our market share by developing content for both PCs and consoles." It is clear that consoles are the core of our business. However, by offering titles on other platforms, we can reach a wider audience.

Also correct. Sony's strategy to double-dip console exclusives on the PC market has worked out well for it. Not only does it generate another round of sales, but it also appears to have been part of a plan to lure your brethren into the dark side by those tasty, delicious sequels.

Hermen Hulst, co-CEO of Sony, said it like this: "We are finding new audiences who may be interested in playing sequels on PlayStation... We hope to attract new players to PlayStation."

But also, to push forward--maybe we enjoy the complications, right? We can upscale a turd’s textures (no literally), spend over $1400 on a 409, or even put Yoshi into Resident Evil. Microsoft still wants me to use Copilot, but the sloppy nonsense is appealing.

Interesting news

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