Roto VR Explorer is a super spinny seat that can be used to combat motion sickness when playing VR games.
Who doesn't like spinning? Who loves spinning around? This spinny VR Chair is perfect for those who don't take themselves too seriously, but also enjoy a little virtual gaming.
The Roto VR explorer is now available for pre-orders. It will ship in October at a price of $799 (PS799). It's a spinny chair. The basic idea is a chair that rotates in the direction of your gaze. Roto's "Look & Turn", or "Look & Turn", technology aims to achieve this, and judging by the Roto VR video, it appears that it does so well.
This spinny tech paired with VR is a great idea. Far from being a gimmick it claims to solve certain problems with gaming with the best VR headsets. The first thing I noticed was Roto's claim, that this Meta-partnered Roto Chair will solve "the problem of 360o viewing and motion sickness".
I've never experienced motion sickness when playing VR games, but I have been around people who did, and it is not fun. If this chair really can solve that problem, it will be enough to convince a large portion of VR gamer to buy one.
360o viewing is another problem. Sitting down is the way to go if you want a comfortable VR experience, or if your lounge is too small for you to walk around like a dog that hasn't been exercised. If you're not an owl then you will have to use your controller in order to turn around. This isn't nearly as immersive or fun as turning your body. I can see how the company could create a "unparalleled experience" if the Roto VR Explore fixes this problem.
It's worth noting, too, that turning around to view 360o while on your feet can be a bit uncomfortable. I've stood up and moved forward and backwards, but used the controller sticks instead of turning my body. It's easier to do it that way, particularly for fast-paced games.
The chair is not suited to all games. Roto claims that it is "compatible with all VR experiences seated," but I can understand why it may not be suitable for certain types of gaming. If the seat rotates when you move your body, you won't have much separation between your body and head. You can't look left while moving to the right.
I wonder how it will feel to spin around on this device. I did some scientific testing in which I spun around in my office seat for a few moments. I can confirm you can feel the spin. You know, physics. I doubt that people will be spinning at high speeds on this thing, but I wonder how the interaction between virtual reality spinny physics and real-life spinny physics feels.
Did I mention that the Roto VR Explore has butt vibrations, too? Sorry, I meant a "built in rumble pack which provides haptic feedback throughout the body, adding tangible immersiveness." Spins and rumbles? I'm in.
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