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Star Wars Outlaws will no longer have 'forced-stealth', so you can simply start blasting when you are caught.

Drew Rechner, the new creative director of Star Wars Outlaws, announced that "forced-stealth" will be removed almost completely from the game. Ubisoft is hoping that this will make it the must-play Star Wars video game it should have been from the beginning.

Star Wars Outlaws' stealth element was a pleasant surprise, considering how much Star Wars and its pre-release materials focused on the thrill of blasting things. In a post today, Rechner acknowledged some people don't like it and that missions that require players to avoid detection could "feel frustrating or unfair." The game's "unpredictable" and "inconsistent" stealth mechanics exacerbated those feelings.

It's over: Stealth is no longer required for "almost" all quest objectives. Sneaking around is still an option and the best approach to some missions. However, if you are caught, you will be able to continue shooting instead of being reset back to the previous checkpoint.

Rechner said that the change was "our first step to expanding player choice." He touched on this point when he became the new creative director for Star Wars Outlaws in November.

He wrote: "We know that many of you enjoy the sneaking approach, so we wanted to preserve it while giving you the freedom to choose how you want to complete each mission." "You'll be able to choose whether you want to sneak or go straight into combat. My personal favorite is to sneak until you are caught, then blast your way through."

Players will be able to fight in "syndicate district" areas, which they previously had to sneak in to if not on good terms with their syndicate. They can now enter peacefully, sneak in like they could before, or simply hammer through.

I personally like stealth when it comes to videogames. If I can sneak through quietly without dropping any bodies, I'll take that route. A portable autocannon can be used by any beefy clown, but to get through a room using only a pistol, silencer and cool sunglasses, it takes a expert. Good detection systems are essential to this, and mandatory stealth elements in games that don't really have it down are incredibly frustrating.

The stealth changes to Star Wars Outlaws will be released as part of the 1.4.0 big title update, which will also include significant changes to the game's controls and combat. The update is scheduled to be released on November 21, the same day that Star Wars Outlaws will be available on Steam.

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